Enum Rotation

pub enum Rotation {
    Floating(Radians),
    Solid(Radians),
}
Expand description

The strategy used to rotate the content.

This is used to control the behavior of the layout when the content is rotated by a certain angle.

Variants§

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Floating(Radians)

The element will float while rotating. The layout will be kept exactly as it was before the rotation.

This is especially useful when used for animations, as it will avoid the layout being shifted or resized when smoothly i.e. an icon.

This is the default.

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Solid(Radians)

The element will be solid while rotating. The layout will be adjusted to fit the rotated content.

This allows you to rotate an image and have the layout adjust to fit the new size of the image.

Implementations§

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impl Rotation

pub fn radians(self) -> Radians

Returns the angle of the Rotation in Radians.

pub fn radians_mut(&mut self) -> &mut Radians

Returns a mutable reference to the angle of the Rotation in Radians.

pub fn degrees(self) -> Degrees

Returns the angle of the Rotation in Degrees.

pub fn apply(self, size: Size) -> Size

Applies the Rotation to the given Size, returning the minimum Size containing the rotated one.

Trait Implementations§

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impl Clone for Rotation

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fn clone(&self) -> Rotation

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Rotation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Rotation

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fn default() -> Rotation

Returns the “default value” for a type. Read more
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impl From<Radians> for Rotation

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fn from(radians: Radians) -> Rotation

Converts to this type from the input type.
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impl From<f32> for Rotation

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fn from(radians: f32) -> Rotation

Converts to this type from the input type.
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impl PartialEq for Rotation

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fn eq(&self, other: &Rotation) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Rotation

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impl StructuralPartialEq for Rotation

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