Type Alias Renderer

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pub type Renderer = Renderer<Renderer, Renderer>;
Expand description

The default graphics renderer for iced.

Aliased Type§

enum Renderer {
    Primary(Renderer),
    Secondary(Renderer),
}

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Primary(Renderer)

The primary rendering option.

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Secondary(Renderer)

The secondary (or fallback) rendering option.

Trait Implementations

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impl<A, B> Debug for Renderer<A, B>
where A: Debug, B: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<A, B> Default for Renderer<A, B>
where A: Default, B: Default,

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type Compositor = Compositor<<A as Default>::Compositor, <B as Default>::Compositor>

The compositor of the renderer.
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impl Headless for Renderer<Renderer, Renderer>

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fn new( default_font: Font, default_text_size: Pixels, ) -> Renderer<Renderer, Renderer>

Creates a new Headless renderer;
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fn screenshot( &mut self, size: Size<u32>, scale_factor: f32, background_color: Color, ) -> Vec<u8>

Draws offscreen into a screenshot, returning a collection of bytes representing the rendered pixels in RGBA order.
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impl<A, B> Renderer for Renderer<A, B>
where A: Renderer, B: Renderer<Handle = <A as Renderer>::Handle>,

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type Handle = <A as Renderer>::Handle

The image Handle to be displayed. Iced exposes its own default implementation of a Handle
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fn measure_image( &self, handle: &<Renderer<A, B> as Renderer>::Handle, ) -> Size<u32>

Returns the dimensions of an image for the given Handle.
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fn draw_image( &mut self, image: Image<<A as Renderer>::Handle>, bounds: Rectangle, )

Draws an Image inside the provided bounds.
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impl<A, B> Renderer for Renderer<A, B>
where A: Renderer, B: Renderer,

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fn measure_svg(&self, handle: &Handle) -> Size<u32>

Returns the default dimensions of an SVG for the given Handle.
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fn draw_svg(&mut self, svg: Svg, bounds: Rectangle)

Draws an SVG with the given Handle, an optional Color filter, and inside the provided bounds.
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impl<A, B> Renderer for Renderer<A, B>
where A: Renderer, B: Renderer,

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fn draw_mesh(&mut self, mesh: Mesh)

Draws the given Mesh.
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impl<A, B> Renderer for Renderer<A, B>
where A: Renderer, B: Renderer,

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fn fill_quad(&mut self, quad: Quad, background: impl Into<Background>)

Fills a Quad with the provided Background.
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fn clear(&mut self)

Clears all of the recorded primitives in the Renderer.
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fn start_layer(&mut self, bounds: Rectangle)

Starts recording a new layer.
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fn end_layer(&mut self)

Ends recording a new layer. Read more
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fn start_transformation(&mut self, transformation: Transformation)

Starts recording with a new Transformation.
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fn end_transformation(&mut self)

Ends recording a new layer. Read more
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fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self))

Draws the primitives recorded in the given closure in a new layer. Read more
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fn with_transformation( &mut self, transformation: Transformation, f: impl FnOnce(&mut Self), )

Applies a Transformation to the primitives recorded in the given closure.
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fn with_translation(&mut self, translation: Vector, f: impl FnOnce(&mut Self))

Applies a translation to the primitives recorded in the given closure.
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impl<A, B> Renderer for Renderer<A, B>
where A: Renderer, B: Renderer,

Available on crate feature wgpu only.
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fn draw_primitive(&mut self, bounds: Rectangle, primitive: impl Primitive)

Draws a custom primitive.
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impl<A, B> Renderer for Renderer<A, B>
where A: Renderer, B: Renderer,

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type Geometry = Geometry<<A as Renderer>::Geometry, <B as Renderer>::Geometry>

The kind of geometry this renderer can draw.
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type Frame = Frame<<A as Renderer>::Frame, <B as Renderer>::Frame>

The kind of Frame this renderer supports.
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fn new_frame(&self, size: Size) -> <Renderer<A, B> as Renderer>::Frame

Creates a new Self::Frame.
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fn draw_geometry(&mut self, geometry: <Renderer<A, B> as Renderer>::Geometry)

Draws the given Self::Geometry.
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impl<A, B> Renderer for Renderer<A, B>
where B: Renderer<Font = <A as Renderer>::Font, Paragraph = <A as Renderer>::Paragraph, Editor = <A as Renderer>::Editor>, A: Renderer,

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const ICON_FONT: <Renderer<A, B> as Renderer>::Font = A::ICON_FONT

The icon font of the backend.
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const CHECKMARK_ICON: char = A::CHECKMARK_ICON

The char representing a ✔ icon in the ICON_FONT.
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const ARROW_DOWN_ICON: char = A::ARROW_DOWN_ICON

The char representing a ▼ icon in the built-in ICON_FONT.
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type Font = <A as Renderer>::Font

The font type used.
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type Paragraph = <A as Renderer>::Paragraph

The Paragraph of this Renderer.
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type Editor = <A as Renderer>::Editor

The Editor of this Renderer.
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fn default_font(&self) -> <Renderer<A, B> as Renderer>::Font

Returns the default Self::Font.
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fn default_size(&self) -> Pixels

Returns the default size of Text.
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fn fill_paragraph( &mut self, text: &<Renderer<A, B> as Renderer>::Paragraph, position: Point, color: Color, clip_bounds: Rectangle, )

Draws the given Paragraph at the given position and with the given Color.
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fn fill_editor( &mut self, editor: &<Renderer<A, B> as Renderer>::Editor, position: Point, color: Color, clip_bounds: Rectangle, )

Draws the given Editor at the given position and with the given Color.
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fn fill_text( &mut self, text: Text<String, <Renderer<A, B> as Renderer>::Font>, position: Point, color: Color, clip_bounds: Rectangle, )

Draws the given Text at the given position and with the given Color.