Struct Handle
pub struct Handle { /* private fields */ }
Available on crate feature
svg
only.Expand description
A handle of Svg data.
Implementations§
§impl Handle
impl Handle
pub fn from_path(path: impl Into<PathBuf>) -> Handle
pub fn from_path(path: impl Into<PathBuf>) -> Handle
Creates an SVG Handle
pointing to the vector image of the given
path.
pub fn from_memory(bytes: impl Into<Cow<'static, [u8]>>) -> Handle
pub fn from_memory(bytes: impl Into<Cow<'static, [u8]>>) -> Handle
Creates an SVG Handle
from raw bytes containing either an SVG string
or gzip compressed data.
This is useful if you already have your SVG data in-memory, maybe because you downloaded or generated it procedurally.
pub fn data(&self) -> &Data
pub fn data(&self) -> &Data
Returns a reference to the SVG [Data
].
Trait Implementations§
impl Eq for Handle
impl StructuralPartialEq for Handle
Auto Trait Implementations§
impl Freeze for Handle
impl RefUnwindSafe for Handle
impl Send for Handle
impl Sync for Handle
impl Unpin for Handle
impl UnwindSafe for Handle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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where ConcreteType
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impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
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§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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