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Transition

Struct Transition 

pub struct Transition<'a, Message, Theme, Renderer, P>
where P: Program,
{ /* private fields */ }
Expand description

A widget that can be used to animate its contents.

Implementations§

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impl<'a, Message, Theme, Renderer, P> Transition<'a, Message, Theme, Renderer, P>
where Renderer: Renderer, P: Program,

pub fn new<E>( init: impl Fn() -> P + 'a, value: <P as Program>::Value, view: impl Fn(&P, Instant) -> E + 'a, ) -> Transition<'a, Message, Theme, Renderer, P>
where E: Into<Element<'a, Message, Theme, Renderer>>,

Creates a new Transition.

The init closure will be used to initialize an animation.

The view closure will receive the animation and an Instant, which can be used for interpolating values. This will be called every frame until the given value is reached.

pub fn id( self, id: impl Into<Id>, ) -> Transition<'a, Message, Theme, Renderer, P>

Sets the widget::Id of the Transition.

The widget::Id can subsequently be used to reset the Animation via reset.

pub fn key(self, key: impl Hash) -> Transition<'a, Message, Theme, Renderer, P>

Sets the key of the Transition widget for continuity.

Changing the key will reset the Animation.

pub fn on_finish( self, on_finish: Message, ) -> Transition<'a, Message, Theme, Renderer, P>
where Message: Clone + 'a,

Sets the message that will be produced when the Transition has finished animating.

Note that if an Animation is set to loop forever, the message will never be produced!

pub fn on_finish_maybe( self, on_finish: impl Into<Option<Message>>, ) -> Transition<'a, Message, Theme, Renderer, P>
where Message: Clone + 'a,

Sets the message that will be produced when the Transition has finished animating, if Some.

Note that if an Animation is set to loop forever, the message will never be produced!

pub fn on_finish_with( self, on_finish: impl Fn() -> Message + 'a, ) -> Transition<'a, Message, Theme, Renderer, P>

Sets the message that will be produced when the Transition has finished animating.

This is analogous to Transition::on_finish, but using a closure to produce the message.

This closure will only be called when the Transition has actually finished animating and, therefore, this method is useful to reduce overhead if creating the resulting message is slow.

Note that if an Animation is set to loop forever, the message will never be produced!

Trait Implementations§

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impl<'a, Message, Theme, Renderer, P> From<Transition<'a, Message, Theme, Renderer, P>> for Element<'a, Message, Theme, Renderer>
where Message: 'a, Theme: 'a, Renderer: Renderer + 'a, P: Program,

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fn from( transition: Transition<'a, Message, Theme, Renderer, P>, ) -> Element<'a, Message, Theme, Renderer>

Converts to this type from the input type.
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impl<Message, Theme, Renderer, P> Widget<Message, Theme, Renderer> for Transition<'_, Message, Theme, Renderer, P>
where Renderer: Renderer, P: Program,

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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn diff(&mut self, tree: &mut Tree)

Reconciles the Widget with the provided Tree.
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fn layout( &mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits, ) -> Node

Returns the layout::Node of the Widget. Read more
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fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )

Processes a runtime Event. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )

Draws the Widget using the associated Renderer.
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )

Applies an Operation to the Widget.
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fn overlay<'a>( &'a mut self, tree: &'a mut Tree, layout: Layout<'a>, renderer: &Renderer, viewport: &Rectangle, translation: Vector, ) -> Option<Element<'a, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.

Auto Trait Implementations§

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impl<'a, Message, Theme, Renderer, P> Freeze for Transition<'a, Message, Theme, Renderer, P>
where <P as Program>::Value: Freeze,

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impl<'a, Message, Theme, Renderer, P> !RefUnwindSafe for Transition<'a, Message, Theme, Renderer, P>

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impl<'a, Message, Theme, Renderer, P> !Send for Transition<'a, Message, Theme, Renderer, P>

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impl<'a, Message, Theme, Renderer, P> !Sync for Transition<'a, Message, Theme, Renderer, P>

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impl<'a, Message, Theme, Renderer, P> Unpin for Transition<'a, Message, Theme, Renderer, P>
where <P as Program>::Value: Unpin,

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impl<'a, Message, Theme, Renderer, P> UnsafeUnpin for Transition<'a, Message, Theme, Renderer, P>
where <P as Program>::Value: UnsafeUnpin,

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impl<'a, Message, Theme, Renderer, P> !UnwindSafe for Transition<'a, Message, Theme, Renderer, P>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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