Struct iced::widget::text_input::TextInput
source · pub struct TextInput<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>>{ /* private fields */ }
Expand description
A field that can be filled with text.
Example
#[derive(Debug, Clone)]
enum Message {
TextInputChanged(String),
}
let value = "Some text";
let input = TextInput::new(
"This is the placeholder...",
value,
)
.on_input(Message::TextInputChanged)
.padding(10);
Implementations§
source§impl<'a, Message, Theme, Renderer> TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> TextInput<'a, Message, Theme, Renderer>
sourcepub fn new(
placeholder: &str,
value: &str
) -> TextInput<'a, Message, Theme, Renderer>
pub fn new( placeholder: &str, value: &str ) -> TextInput<'a, Message, Theme, Renderer>
Creates a new TextInput
with the given placeholder and
its current value.
sourcepub fn secure(self, is_secure: bool) -> TextInput<'a, Message, Theme, Renderer>
pub fn secure(self, is_secure: bool) -> TextInput<'a, Message, Theme, Renderer>
Converts the TextInput
into a secure password input.
sourcepub fn on_submit(
self,
message: Message
) -> TextInput<'a, Message, Theme, Renderer>
pub fn on_submit( self, message: Message ) -> TextInput<'a, Message, Theme, Renderer>
Sets the message that should be produced when the TextInput
is
focused and the enter key is pressed.
sourcepub fn on_paste(
self,
on_paste: impl Fn(String) -> Message + 'a
) -> TextInput<'a, Message, Theme, Renderer>
pub fn on_paste( self, on_paste: impl Fn(String) -> Message + 'a ) -> TextInput<'a, Message, Theme, Renderer>
Sets the message that should be produced when some text is pasted into
the TextInput
.
sourcepub fn font(
self,
font: <Renderer as Renderer>::Font
) -> TextInput<'a, Message, Theme, Renderer>
pub fn font( self, font: <Renderer as Renderer>::Font ) -> TextInput<'a, Message, Theme, Renderer>
sourcepub fn icon(
self,
icon: Icon<<Renderer as Renderer>::Font>
) -> TextInput<'a, Message, Theme, Renderer>
pub fn icon( self, icon: Icon<<Renderer as Renderer>::Font> ) -> TextInput<'a, Message, Theme, Renderer>
sourcepub fn width(
self,
width: impl Into<Length>
) -> TextInput<'a, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length> ) -> TextInput<'a, Message, Theme, Renderer>
Sets the width of the TextInput
.
sourcepub fn size(
self,
size: impl Into<Pixels>
) -> TextInput<'a, Message, Theme, Renderer>
pub fn size( self, size: impl Into<Pixels> ) -> TextInput<'a, Message, Theme, Renderer>
Sets the text size of the TextInput
.
sourcepub fn line_height(
self,
line_height: impl Into<LineHeight>
) -> TextInput<'a, Message, Theme, Renderer>
pub fn line_height( self, line_height: impl Into<LineHeight> ) -> TextInput<'a, Message, Theme, Renderer>
Sets the text::LineHeight
of the TextInput
.
sourcepub fn style(
self,
style: impl Fn(&Theme, Status) -> Style + 'a
) -> TextInput<'a, Message, Theme, Renderer>
pub fn style( self, style: impl Fn(&Theme, Status) -> Style + 'a ) -> TextInput<'a, Message, Theme, Renderer>
Sets the style of the TextInput
.
sourcepub fn class(
self,
class: impl Into<<Theme as Catalog>::Class<'a>>
) -> TextInput<'a, Message, Theme, Renderer>
pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>> ) -> TextInput<'a, Message, Theme, Renderer>
Sets the style class of the TextInput
.
Trait Implementations§
source§impl<'a, Message, Theme, Renderer> From<TextInput<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<TextInput<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
source§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for TextInput<'a, Message, Theme, Renderer>
source§fn operate(
&self,
tree: &mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
operation: &mut dyn Operation<Message>
)
fn operate( &self, tree: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation<Message> )
source§fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle
) -> Status
fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle ) -> Status
source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle )
Draws the
Widget
using the associated Renderer
.source§fn mouse_interaction(
&self,
_state: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer
) -> Interaction
fn mouse_interaction( &self, _state: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer ) -> Interaction
Auto Trait Implementations§
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !RefUnwindSafe for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Send for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Sync for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !UnwindSafe for TextInput<'a, Message, Theme, Renderer>
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Convert the source color to the destination color using the specified
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Convert the source color to the destination color using the bradford
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