pub struct Row<W> { /* private fields */ }Expand description
A container that distributes its contents horizontally.
§Example
use iced::widget::{button, row};
#[derive(Debug, Clone)]
enum Message {
// ...
}
fn view(state: &State) -> impl Widget<Message> {
row![
"I am to the left!",
button("I am in the middle!"),
"I am to the right!",
]
}Implementations§
Source§impl<W> Row<W>
impl<W> Row<W>
Sourcepub fn with_capacity(capacity: usize) -> Self
pub fn with_capacity(capacity: usize) -> Self
Creates a Row with the given capacity.
Sourcepub fn with_children(children: impl IntoIterator<Item = W>) -> Selfwhere
W: Meta,
pub fn with_children(children: impl IntoIterator<Item = W>) -> Selfwhere
W: Meta,
Creates a Row with the given widgets.
Sourcepub fn from_vec(children: Vec<W>) -> Self
pub fn from_vec(children: Vec<W>) -> Self
Creates a Row from an already allocated Vec.
Keep in mind that the Row will not inspect the Vec, which means
it won’t automatically adapt to the sizing strategy of its contents.
If any of the children have a [Length::Fill] strategy, you will need to
call Row::width or Row::height accordingly.
Sourcepub fn spacing(self, amount: impl Into<Pixels>) -> Self
pub fn spacing(self, amount: impl Into<Pixels>) -> Self
Sets the horizontal spacing between elements.
Custom margins per element do not exist in iced. You should use this method instead! While less flexible, it helps you keep spacing between elements consistent.
Sourcepub fn align_y(self, align: impl Into<Vertical>) -> Self
pub fn align_y(self, align: impl Into<Vertical>) -> Self
Sets the vertical alignment of the contents of the Row .
Sourcepub fn clip(self, clip: bool) -> Self
pub fn clip(self, clip: bool) -> Self
Sets whether the contents of the Row should be clipped on
overflow.
Sourcepub fn extend(self, children: impl IntoIterator<Item = W>) -> Selfwhere
W: Meta,
pub fn extend(self, children: impl IntoIterator<Item = W>) -> Selfwhere
W: Meta,
Extends the Row with the given children.
Trait Implementations§
Source§impl<W> FromIterator<W> for Row<W>where
W: Meta,
impl<W> FromIterator<W> for Row<W>where
W: Meta,
Source§fn from_iter<T: IntoIterator<Item = W>>(iter: T) -> Self
fn from_iter<T: IntoIterator<Item = W>>(iter: T) -> Self
Source§impl<W, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Row<W>where
W: Widget<Message, Theme, Renderer>,
Renderer: Renderer,
impl<W, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Row<W>where
W: Widget<Message, Theme, Renderer>,
Renderer: Renderer,
Source§fn layout(&mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits)
fn layout(&mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits)
Widget]. Read moreSource§fn operate(
&mut self,
tree: &mut Tree,
layout: Layout,
viewport: &Rectangle,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &mut self, tree: &mut Tree, layout: Layout, viewport: &Rectangle, renderer: &Renderer, operation: &mut dyn Operation, )
Operation] to the [Widget].Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout,
cursor: Cursor,
renderer: &Renderer,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout, cursor: Cursor, renderer: &Renderer, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout, cursor: Cursor, viewport: &Rectangle, )
Widget] using the associated Renderer.Source§fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
window: Size,
) -> Vec<Element<'b, Message, Theme, Renderer>>
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout, renderer: &Renderer, viewport: &Rectangle, translation: Vector, window: Size, ) -> Vec<Element<'b, Message, Theme, Renderer>>
Widget].Auto Trait Implementations§
impl<W> Freeze for Row<W>
impl<W> RefUnwindSafe for Row<W>where
W: RefUnwindSafe,
impl<W> Send for Row<W>where
W: Send,
impl<W> Sync for Row<W>where
W: Sync,
impl<W> Unpin for Row<W>where
W: Unpin,
impl<W> UnsafeUnpin for Row<W>
impl<W> UnwindSafe for Row<W>where
W: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
ReadEndian::read_from_little_endian().