pub struct Column<'a, Key, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>>{ /* private fields */ }Expand description
A container that distributes its contents vertically while keeping continuity.
§Example
use iced::widget::{keyed_column, text};
enum Message {
// ...
}
fn view(state: &State) -> Element<'_, Message> {
keyed_column((0..=100).map(|i| {
(i, text!("Item {i}").into())
})).into()
}Implementations§
Source§impl<'a, Key, Message, Theme, Renderer> Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> Column<'a, Key, Message, Theme, Renderer>
Sourcepub fn from_vecs(
keys: Vec<Key>,
children: Vec<Element<'a, Message, Theme, Renderer>>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn from_vecs( keys: Vec<Key>, children: Vec<Element<'a, Message, Theme, Renderer>>, ) -> Column<'a, Key, Message, Theme, Renderer>
Creates a Column from already allocated Vecs.
Keep in mind that the Column will not inspect the Vecs, which means
it won’t automatically adapt to the sizing strategy of its contents.
If any of the children have a Length::Fill strategy, you will need to
call Column::width or Column::height accordingly.
Sourcepub fn with_capacity(
capacity: usize,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn with_capacity( capacity: usize, ) -> Column<'a, Key, Message, Theme, Renderer>
Creates a Column with the given capacity.
Sourcepub fn with_children(
children: impl IntoIterator<Item = (Key, Element<'a, Message, Theme, Renderer>)>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn with_children( children: impl IntoIterator<Item = (Key, Element<'a, Message, Theme, Renderer>)>, ) -> Column<'a, Key, Message, Theme, Renderer>
Creates a Column with the given elements.
Sourcepub fn spacing(
self,
amount: impl Into<Pixels>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn spacing( self, amount: impl Into<Pixels>, ) -> Column<'a, Key, Message, Theme, Renderer>
Sets the vertical spacing between elements.
Custom margins per element do not exist in iced. You should use this method instead! While less flexible, it helps you keep spacing between elements consistent.
Sourcepub fn width(
self,
width: impl Into<Length>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> Column<'a, Key, Message, Theme, Renderer>
Sets the width of the Column.
Sourcepub fn height(
self,
height: impl Into<Length>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn height( self, height: impl Into<Length>, ) -> Column<'a, Key, Message, Theme, Renderer>
Sets the height of the Column.
Sourcepub fn max_width(
self,
max_width: impl Into<Pixels>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn max_width( self, max_width: impl Into<Pixels>, ) -> Column<'a, Key, Message, Theme, Renderer>
Sets the maximum width of the Column.
Sourcepub fn align_items(
self,
align: Alignment,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn align_items( self, align: Alignment, ) -> Column<'a, Key, Message, Theme, Renderer>
Sets the horizontal alignment of the contents of the Column .
Sourcepub fn push(
self,
key: Key,
child: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn push( self, key: Key, child: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> Column<'a, Key, Message, Theme, Renderer>
Adds an element to the Column.
Sourcepub fn push_maybe(
self,
key: Key,
child: Option<impl Into<Element<'a, Message, Theme, Renderer>>>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn push_maybe( self, key: Key, child: Option<impl Into<Element<'a, Message, Theme, Renderer>>>, ) -> Column<'a, Key, Message, Theme, Renderer>
Adds an element to the Column, if Some.
Sourcepub fn extend(
self,
children: impl IntoIterator<Item = (Key, Element<'a, Message, Theme, Renderer>)>,
) -> Column<'a, Key, Message, Theme, Renderer>
pub fn extend( self, children: impl IntoIterator<Item = (Key, Element<'a, Message, Theme, Renderer>)>, ) -> Column<'a, Key, Message, Theme, Renderer>
Extends the Column with the given children.
Trait Implementations§
Source§impl<'a, Key, Message, Theme, Renderer> From<Column<'a, Key, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> From<Column<'a, Key, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
Source§impl<Key, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Column<'_, Key, Message, Theme, Renderer>
impl<Key, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Column<'_, Key, Message, Theme, Renderer>
Source§fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Widget using the associated Renderer.Auto Trait Implementations§
impl<'a, Key, Message, Theme, Renderer> Freeze for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !RefUnwindSafe for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Send for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Sync for Column<'a, Key, Message, Theme, Renderer>
impl<'a, Key, Message, Theme, Renderer> Unpin for Column<'a, Key, Message, Theme, Renderer>where
Key: Unpin,
impl<'a, Key, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !UnwindSafe for Column<'a, Key, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Application.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
ReadEndian::read_from_little_endian().