Struct ControlPointId
pub struct ControlPointId(pub u32);Expand description
ID of a control point in a path.
Tuple Fields§
§0: u32Implementations§
§impl ControlPointId
impl ControlPointId
pub const INVALID: ControlPointId
pub fn offset(self) -> usize
pub fn to_usize(self) -> usize
pub fn from_usize(val: usize) -> ControlPointId
Trait Implementations§
§impl Clone for ControlPointId
impl Clone for ControlPointId
§fn clone(&self) -> ControlPointId
fn clone(&self) -> ControlPointId
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for ControlPointId
impl Debug for ControlPointId
§impl Hash for ControlPointId
impl Hash for ControlPointId
§impl<'l, Endpoint, ControlPoint> Index<ControlPointId> for CommandsPathSlice<'l, Endpoint, ControlPoint>
impl<'l, Endpoint, ControlPoint> Index<ControlPointId> for CommandsPathSlice<'l, Endpoint, ControlPoint>
§fn index(&self, id: ControlPointId) -> &ControlPoint
fn index(&self, id: ControlPointId) -> &ControlPoint
Performs the indexing (
container[index]) operation. Read more§impl Index<ControlPointId> for Path
impl Index<ControlPointId> for Path
§type Output = Point2D<f32, UnknownUnit>
type Output = Point2D<f32, UnknownUnit>
The returned type after indexing.
§fn index(&self, id: ControlPointId) -> &Point2D<f32, UnknownUnit>
fn index(&self, id: ControlPointId) -> &Point2D<f32, UnknownUnit>
Performs the indexing (
container[index]) operation. Read more§impl<'l> Index<ControlPointId> for PathSlice<'l>
impl<'l> Index<ControlPointId> for PathSlice<'l>
§type Output = Point2D<f32, UnknownUnit>
type Output = Point2D<f32, UnknownUnit>
The returned type after indexing.
§fn index(&self, id: ControlPointId) -> &Point2D<f32, UnknownUnit>
fn index(&self, id: ControlPointId) -> &Point2D<f32, UnknownUnit>
Performs the indexing (
container[index]) operation. Read more§impl PartialEq for ControlPointId
impl PartialEq for ControlPointId
impl Copy for ControlPointId
impl Eq for ControlPointId
impl StructuralPartialEq for ControlPointId
Auto Trait Implementations§
impl Freeze for ControlPointId
impl RefUnwindSafe for ControlPointId
impl Send for ControlPointId
impl Sync for ControlPointId
impl Unpin for ControlPointId
impl UnwindSafe for ControlPointId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more