Struct Translation3D
#[repr(C)]pub struct Translation3D<T, Src, Dst> {
pub x: T,
pub y: T,
pub z: T,
/* private fields */
}
canvas
only.Expand description
A 3d transformation from a space to another that can only express translations.
The main benefit of this type over a Vector3D
is the ability to cast
between source and destination spaces.
Fields§
§x: T
§y: T
§z: T
Implementations§
§impl<T, Src, Dst> Translation3D<T, Src, Dst>
impl<T, Src, Dst> Translation3D<T, Src, Dst>
pub const fn new(x: T, y: T, z: T) -> Translation3D<T, Src, Dst>
pub fn splat(v: T) -> Translation3D<T, Src, Dst>where
T: Clone,
pub fn identity() -> Translation3D<T, Src, Dst>where
T: Zero,
pub fn identity() -> Translation3D<T, Src, Dst>where
T: Zero,
Creates no-op translation (x
, y
and z
is zero()
).
pub fn is_identity(&self) -> bool
pub fn is_identity(&self) -> bool
Check if translation does nothing (x
, y
and z
is zero()
).
use euclid::default::Translation3D;
assert_eq!(Translation3D::<f32>::identity().is_identity(), true);
assert_eq!(Translation3D::new(0, 0, 0).is_identity(), true);
assert_eq!(Translation3D::new(1, 0, 0).is_identity(), false);
assert_eq!(Translation3D::new(0, 1, 0).is_identity(), false);
assert_eq!(Translation3D::new(0, 0, 1).is_identity(), false);
pub fn transform_size(self, s: Size2D<T, Src>) -> Size2D<T, Dst>
pub fn transform_size(self, s: Size2D<T, Src>) -> Size2D<T, Dst>
No-op, just cast the unit.
§impl<T, Src, Dst> Translation3D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Translation3D<T, Src, Dst>where
T: Copy,
pub fn to_untyped(&self) -> Translation3D<T, UnknownUnit, UnknownUnit>
pub fn to_untyped(&self) -> Translation3D<T, UnknownUnit, UnknownUnit>
Drop the units, preserving only the numeric value.
pub fn from_untyped(
t: &Translation3D<T, UnknownUnit, UnknownUnit>,
) -> Translation3D<T, Src, Dst>
pub fn from_untyped( t: &Translation3D<T, UnknownUnit, UnknownUnit>, ) -> Translation3D<T, Src, Dst>
Tag a unitless value with units.
pub fn to_transform(&self) -> Transform3D<T, Src, Dst>
pub fn to_transform(&self) -> Transform3D<T, Src, Dst>
Returns the matrix representation of this translation.
pub fn transform_point3d(
&self,
p: &Point3D<T, Src>,
) -> Point3D<<T as Add>::Output, Dst>where
T: Add,
pub fn transform_point3d(
&self,
p: &Point3D<T, Src>,
) -> Point3D<<T as Add>::Output, Dst>where
T: Add,
Translate a point and cast its unit.
pub fn transform_point2d(
&self,
p: &Point2D<T, Src>,
) -> Point2D<<T as Add>::Output, Dst>where
T: Add,
pub fn transform_point2d(
&self,
p: &Point2D<T, Src>,
) -> Point2D<<T as Add>::Output, Dst>where
T: Add,
Translate a point and cast its unit.
pub fn transform_box2d(
&self,
b: &Box2D<T, Src>,
) -> Box2D<<T as Add>::Output, Dst>where
T: Add,
pub fn transform_box2d(
&self,
b: &Box2D<T, Src>,
) -> Box2D<<T as Add>::Output, Dst>where
T: Add,
Translate a 2D box and cast its unit.
pub fn transform_box3d(
&self,
b: &Box3D<T, Src>,
) -> Box3D<<T as Add>::Output, Dst>where
T: Add,
pub fn transform_box3d(
&self,
b: &Box3D<T, Src>,
) -> Box3D<<T as Add>::Output, Dst>where
T: Add,
Translate a 3D box and cast its unit.
pub fn transform_rect(&self, r: &Rect<T, Src>) -> Rect<T, Dst>where
T: Add<Output = T>,
pub fn transform_rect(&self, r: &Rect<T, Src>) -> Rect<T, Dst>where
T: Add<Output = T>,
Translate a rectangle and cast its unit.
pub fn inverse(&self) -> Translation3D<<T as Neg>::Output, Dst, Src>where
T: Neg,
pub fn inverse(&self) -> Translation3D<<T as Neg>::Output, Dst, Src>where
T: Neg,
Return the inverse transformation.
§impl<T, Src, Dst> Translation3D<T, Src, Dst>
impl<T, Src, Dst> Translation3D<T, Src, Dst>
pub fn cast<NewT>(self) -> Translation3D<NewT, Src, Dst>where
NewT: NumCast,
pub fn cast<NewT>(self) -> Translation3D<NewT, Src, Dst>where
NewT: NumCast,
Cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn try_cast<NewT>(self) -> Option<Translation3D<NewT, Src, Dst>>where
NewT: NumCast,
pub fn try_cast<NewT>(self) -> Option<Translation3D<NewT, Src, Dst>>where
NewT: NumCast,
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn to_f32(self) -> Translation3D<f32, Src, Dst>
pub fn to_f32(self) -> Translation3D<f32, Src, Dst>
Cast into an f32
vector.
pub fn to_f64(self) -> Translation3D<f64, Src, Dst>
pub fn to_f64(self) -> Translation3D<f64, Src, Dst>
Cast into an f64
vector.
pub fn to_usize(self) -> Translation3D<usize, Src, Dst>
pub fn to_usize(self) -> Translation3D<usize, Src, Dst>
Cast into an usize
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_u32(self) -> Translation3D<u32, Src, Dst>
pub fn to_u32(self) -> Translation3D<u32, Src, Dst>
Cast into an u32
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_i32(self) -> Translation3D<i32, Src, Dst>
pub fn to_i32(self) -> Translation3D<i32, Src, Dst>
Cast into an i32 vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_i64(self) -> Translation3D<i64, Src, Dst>
pub fn to_i64(self) -> Translation3D<i64, Src, Dst>
Cast into an i64 vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
Trait Implementations§
§impl<T, Src, Dst1, Dst2> Add<Translation3D<T, Dst1, Dst2>> for Translation3D<T, Src, Dst1>where
T: Add,
impl<T, Src, Dst1, Dst2> Add<Translation3D<T, Dst1, Dst2>> for Translation3D<T, Src, Dst1>where
T: Add,
§type Output = Translation3D<<T as Add>::Output, Src, Dst2>
type Output = Translation3D<<T as Add>::Output, Src, Dst2>
+
operator.§fn add(
self,
other: Translation3D<T, Dst1, Dst2>,
) -> <Translation3D<T, Src, Dst1> as Add<Translation3D<T, Dst1, Dst2>>>::Output
fn add( self, other: Translation3D<T, Dst1, Dst2>, ) -> <Translation3D<T, Src, Dst1> as Add<Translation3D<T, Dst1, Dst2>>>::Output
+
operation. Read more§impl<T, Src, Dst> AddAssign<Translation3D<T, Dst, Dst>> for Translation3D<T, Src, Dst>where
T: AddAssign,
impl<T, Src, Dst> AddAssign<Translation3D<T, Dst, Dst>> for Translation3D<T, Src, Dst>where
T: AddAssign,
§fn add_assign(&mut self, other: Translation3D<T, Dst, Dst>)
fn add_assign(&mut self, other: Translation3D<T, Dst, Dst>)
+=
operation. Read more§impl<T, Src, Dst> Clone for Translation3D<T, Src, Dst>where
T: Clone,
impl<T, Src, Dst> Clone for Translation3D<T, Src, Dst>where
T: Clone,
§fn clone(&self) -> Translation3D<T, Src, Dst>
fn clone(&self) -> Translation3D<T, Src, Dst>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl<T, Src, Dst> Debug for Translation3D<T, Src, Dst>where
T: Debug,
impl<T, Src, Dst> Debug for Translation3D<T, Src, Dst>where
T: Debug,
§impl<T, Src, Dst> Default for Translation3D<T, Src, Dst>where
T: Zero,
impl<T, Src, Dst> Default for Translation3D<T, Src, Dst>where
T: Zero,
§fn default() -> Translation3D<T, Src, Dst>
fn default() -> Translation3D<T, Src, Dst>
§impl<T, Src, Dst> From<Translation3D<T, Src, Dst>> for Transform3D<T, Src, Dst>
impl<T, Src, Dst> From<Translation3D<T, Src, Dst>> for Transform3D<T, Src, Dst>
§fn from(t: Translation3D<T, Src, Dst>) -> Transform3D<T, Src, Dst>
fn from(t: Translation3D<T, Src, Dst>) -> Transform3D<T, Src, Dst>
§impl<T, Src, Dst> From<Translation3D<T, Src, Dst>> for Vector3D<T, Src>
impl<T, Src, Dst> From<Translation3D<T, Src, Dst>> for Vector3D<T, Src>
§fn from(t: Translation3D<T, Src, Dst>) -> Vector3D<T, Src>
fn from(t: Translation3D<T, Src, Dst>) -> Vector3D<T, Src>
§impl<T, Src, Dst> From<Vector3D<T, Src>> for Translation3D<T, Src, Dst>
impl<T, Src, Dst> From<Vector3D<T, Src>> for Translation3D<T, Src, Dst>
§fn from(v: Vector3D<T, Src>) -> Translation3D<T, Src, Dst>
fn from(v: Vector3D<T, Src>) -> Translation3D<T, Src, Dst>
§impl<T, Src, Dst> Hash for Translation3D<T, Src, Dst>where
T: Hash,
impl<T, Src, Dst> Hash for Translation3D<T, Src, Dst>where
T: Hash,
§impl<T, Src, Dst> PartialEq for Translation3D<T, Src, Dst>where
T: PartialEq,
impl<T, Src, Dst> PartialEq for Translation3D<T, Src, Dst>where
T: PartialEq,
§impl<T, Src, Dst1, Dst2> Sub<Translation3D<T, Dst1, Dst2>> for Translation3D<T, Src, Dst2>where
T: Sub,
impl<T, Src, Dst1, Dst2> Sub<Translation3D<T, Dst1, Dst2>> for Translation3D<T, Src, Dst2>where
T: Sub,
§type Output = Translation3D<<T as Sub>::Output, Src, Dst1>
type Output = Translation3D<<T as Sub>::Output, Src, Dst1>
-
operator.§fn sub(
self,
other: Translation3D<T, Dst1, Dst2>,
) -> <Translation3D<T, Src, Dst2> as Sub<Translation3D<T, Dst1, Dst2>>>::Output
fn sub( self, other: Translation3D<T, Dst1, Dst2>, ) -> <Translation3D<T, Src, Dst2> as Sub<Translation3D<T, Dst1, Dst2>>>::Output
-
operation. Read more§impl<T, Src, Dst> SubAssign<Translation3D<T, Dst, Dst>> for Translation3D<T, Src, Dst>where
T: SubAssign,
impl<T, Src, Dst> SubAssign<Translation3D<T, Dst, Dst>> for Translation3D<T, Src, Dst>where
T: SubAssign,
§fn sub_assign(&mut self, other: Translation3D<T, Dst, Dst>)
fn sub_assign(&mut self, other: Translation3D<T, Dst, Dst>)
-=
operation. Read moreimpl<T, Src, Dst> Copy for Translation3D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Eq for Translation3D<T, Src, Dst>where
T: Eq,
Auto Trait Implementations§
impl<T, Src, Dst> Freeze for Translation3D<T, Src, Dst>where
T: Freeze,
impl<T, Src, Dst> RefUnwindSafe for Translation3D<T, Src, Dst>
impl<T, Src, Dst> Send for Translation3D<T, Src, Dst>
impl<T, Src, Dst> Sync for Translation3D<T, Src, Dst>
impl<T, Src, Dst> Unpin for Translation3D<T, Src, Dst>
impl<T, Src, Dst> UnwindSafe for Translation3D<T, Src, Dst>
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T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
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C: IntoArrays<T>,
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fn arrays_from(colors: C) -> T
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fn arrays_into(self) -> C
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