Struct Nested
pub struct Nested<'a, Message, Theme, Renderer> { /* private fields */ }Available on crate feature
advanced only.Expand description
An overlay container that displays nested overlays
Implementations§
§impl<'a, Message, Theme, Renderer> Nested<'a, Message, Theme, Renderer>where
Renderer: Renderer,
impl<'a, Message, Theme, Renderer> Nested<'a, Message, Theme, Renderer>where
Renderer: Renderer,
pub fn new(
element: Element<'a, Message, Theme, Renderer>,
) -> Nested<'a, Message, Theme, Renderer>
pub fn new( element: Element<'a, Message, Theme, Renderer>, ) -> Nested<'a, Message, Theme, Renderer>
Creates a nested overlay from the provided overlay::Element
pub fn draw(
&mut self,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
)
pub fn draw( &mut self, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, )
Draws the Nested overlay using the associated Renderer.
pub fn operate(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
pub fn operate( &mut self, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Applies a widget::Operation to the Nested overlay.
pub fn update(
&mut self,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
)
pub fn update( &mut self, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, )
Processes a runtime Event.
pub fn mouse_interaction(
&mut self,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
) -> Interaction
pub fn mouse_interaction( &mut self, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, ) -> Interaction
Returns the current mouse::Interaction of the Nested overlay.
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Nested<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !RefUnwindSafe for Nested<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !Send for Nested<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !Sync for Nested<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Nested<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !UnwindSafe for Nested<'a, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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