Trait Overlay
pub trait Overlay<Message, Theme, Renderer>where
Renderer: Renderer,{
// Required method
fn draw(
&self,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
cursor: Cursor,
);
// Provided methods
fn operate(&mut self, _renderer: &Renderer, _operation: &mut dyn Operation) { ... }
fn update(
&mut self,
_event: &Event,
_cursor: Cursor,
_renderer: &Renderer,
_shell: &mut Shell<'_, Message>,
) { ... }
fn mouse_interaction(
&self,
_cursor: Cursor,
_renderer: &Renderer,
) -> Interaction { ... }
fn overlay<'a>(
&'a mut self,
_renderer: &Renderer,
) -> Vec<Element<'a, Message, Theme, Renderer>> { ... }
fn index(&self) -> f32 { ... }
}Available on crate feature
advanced only.Expand description
An interactive component that can be displayed on top of other widgets.
Required Methods§
fn draw(
&self,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
cursor: Cursor,
)
fn draw( &self, renderer: &mut Renderer, theme: &Theme, style: &Style, cursor: Cursor, )
Draws the Overlay using the associated Renderer.
Implementors are expected to call
Renderer::with_layer themselves,
so that their contents are properly clipped.
Provided Methods§
fn operate(&mut self, _renderer: &Renderer, _operation: &mut dyn Operation)
fn operate(&mut self, _renderer: &Renderer, _operation: &mut dyn Operation)
Applies a widget::Operation to the Overlay.
fn update(
&mut self,
_event: &Event,
_cursor: Cursor,
_renderer: &Renderer,
_shell: &mut Shell<'_, Message>,
)
fn update( &mut self, _event: &Event, _cursor: Cursor, _renderer: &Renderer, _shell: &mut Shell<'_, Message>, )
Processes a runtime Event.
By default, it does nothing.
fn mouse_interaction(
&self,
_cursor: Cursor,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _cursor: Cursor, _renderer: &Renderer, ) -> Interaction
Returns the current mouse::Interaction of the Overlay.
By default, it returns mouse::Interaction::None.