pub type Renderer = Renderer<Renderer, Renderer>;
Expand description
The default graphics renderer for iced
.
Aliased Type§
enum Renderer {
Primary(Renderer),
Secondary(Renderer),
}
Variants§
Primary(Renderer)
The primary rendering option.
Secondary(Renderer)
The secondary (or fallback) rendering option.
Trait Implementations
Source§impl<A, B> Default for Renderer<A, B>where
A: Default,
B: Default,
impl<A, B> Default for Renderer<A, B>where
A: Default,
B: Default,
Source§type Compositor = Compositor<<A as Default>::Compositor, <B as Default>::Compositor>
type Compositor = Compositor<<A as Default>::Compositor, <B as Default>::Compositor>
The compositor of the renderer.
Source§impl Headless for Renderer<Renderer, Renderer>
Available on crate features wgpu
and tiny-skia
only.
impl Headless for Renderer<Renderer, Renderer>
Available on crate features
wgpu
and tiny-skia
only.Source§impl<A, B> Renderer for Renderer<A, B>where
A: Renderer,
B: Renderer<Handle = A::Handle>,
impl<A, B> Renderer for Renderer<A, B>where
A: Renderer,
B: Renderer<Handle = A::Handle>,
Source§type Handle = <A as Renderer>::Handle
type Handle = <A as Renderer>::Handle
The image Handle to be displayed. Iced exposes its own default implementation of a
Handle
Source§fn measure_image(&self, handle: &Self::Handle) -> Size<u32>
fn measure_image(&self, handle: &Self::Handle) -> Size<u32>
Returns the dimensions of an image for the given [
Handle
].Source§fn draw_image(&mut self, image: Image<A::Handle>, bounds: Rectangle)
fn draw_image(&mut self, image: Image<A::Handle>, bounds: Rectangle)
Draws an
Image
inside the provided bounds
.Source§impl<A, B> Renderer for Renderer<A, B>where
A: Renderer,
B: Renderer,
impl<A, B> Renderer for Renderer<A, B>where
A: Renderer,
B: Renderer,
Source§fn fill_quad(&mut self, quad: Quad, background: impl Into<Background>)
fn fill_quad(&mut self, quad: Quad, background: impl Into<Background>)
Fills a [
Quad
] with the provided [Background
].Source§fn start_layer(&mut self, bounds: Rectangle)
fn start_layer(&mut self, bounds: Rectangle)
Starts recording a new layer.
Source§fn start_transformation(&mut self, transformation: Transformation)
fn start_transformation(&mut self, transformation: Transformation)
Starts recording with a new [
Transformation
].Source§fn end_transformation(&mut self)
fn end_transformation(&mut self)
Ends recording a new layer. Read more
§fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self))
fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self))
Draws the primitives recorded in the given closure in a new layer. Read more
§fn with_transformation(
&mut self,
transformation: Transformation,
f: impl FnOnce(&mut Self),
)
fn with_transformation( &mut self, transformation: Transformation, f: impl FnOnce(&mut Self), )
Applies a [
Transformation
] to the primitives recorded in the given closure.§fn with_translation(&mut self, translation: Vector, f: impl FnOnce(&mut Self))
fn with_translation(&mut self, translation: Vector, f: impl FnOnce(&mut Self))
Applies a translation to the primitives recorded in the given closure.
Source§impl<A, B> Renderer for Renderer<A, B>where
A: Renderer,
B: Renderer,
Available on crate feature wgpu
only.
impl<A, B> Renderer for Renderer<A, B>where
A: Renderer,
B: Renderer,
Available on crate feature
wgpu
only.Source§fn draw_primitive(&mut self, bounds: Rectangle, primitive: impl Primitive)
fn draw_primitive(&mut self, bounds: Rectangle, primitive: impl Primitive)
Draws a custom primitive.
Source§impl<A, B> Renderer for Renderer<A, B>
Available on crate feature geometry
only.
impl<A, B> Renderer for Renderer<A, B>
Available on crate feature
geometry
only.Source§type Geometry = Geometry<<A as Renderer>::Geometry, <B as Renderer>::Geometry>
type Geometry = Geometry<<A as Renderer>::Geometry, <B as Renderer>::Geometry>
The kind of geometry this renderer can draw.
Source§type Frame = Frame<<A as Renderer>::Frame, <B as Renderer>::Frame>
type Frame = Frame<<A as Renderer>::Frame, <B as Renderer>::Frame>
The kind of
Frame
this renderer supports.Source§fn new_frame(&self, size: Size) -> Self::Frame
fn new_frame(&self, size: Size) -> Self::Frame
Creates a new
Self::Frame
.Source§fn draw_geometry(&mut self, geometry: Self::Geometry)
fn draw_geometry(&mut self, geometry: Self::Geometry)
Draws the given
Self::Geometry
.Source§impl<A, B> Renderer for Renderer<A, B>where
A: Renderer,
B: Renderer<Font = A::Font, Paragraph = A::Paragraph, Editor = A::Editor>,
impl<A, B> Renderer for Renderer<A, B>where
A: Renderer,
B: Renderer<Font = A::Font, Paragraph = A::Paragraph, Editor = A::Editor>,
Source§const CHECKMARK_ICON: char = A::CHECKMARK_ICON
const CHECKMARK_ICON: char = A::CHECKMARK_ICON
The
char
representing a ✔ icon in the ICON_FONT
.Source§const ARROW_DOWN_ICON: char = A::ARROW_DOWN_ICON
const ARROW_DOWN_ICON: char = A::ARROW_DOWN_ICON
The
char
representing a ▼ icon in the built-in ICON_FONT
.Source§fn default_font(&self) -> Self::Font
fn default_font(&self) -> Self::Font
Returns the default [
Self::Font
].Source§fn default_size(&self) -> Pixels
fn default_size(&self) -> Pixels
Returns the default size of [
Text
].Source§fn fill_paragraph(
&mut self,
text: &Self::Paragraph,
position: Point,
color: Color,
clip_bounds: Rectangle,
)
fn fill_paragraph( &mut self, text: &Self::Paragraph, position: Point, color: Color, clip_bounds: Rectangle, )
Draws the given [
Paragraph
] at the given position and with the given
[Color
].Source§fn fill_editor(
&mut self,
editor: &Self::Editor,
position: Point,
color: Color,
clip_bounds: Rectangle,
)
fn fill_editor( &mut self, editor: &Self::Editor, position: Point, color: Color, clip_bounds: Rectangle, )
Draws the given [
Editor
] at the given position and with the given
[Color
].