iced_renderer::geometry::path::lyon_path::path_buffer

Struct BuilderWithAttributes

pub struct BuilderWithAttributes<'l> { /* private fields */ }
Available on crate feature geometry only.
Expand description

A Builder that appends a path to an existing PathBuffer, with custom attributes.

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impl<'l> BuilderWithAttributes<'l>

pub fn new( buffer: &'l mut PathBuffer, num_attributes: usize, ) -> BuilderWithAttributes<'l>

pub fn build(self) -> usize

pub fn begin( &mut self, at: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId

pub fn end(&mut self, close: bool)

pub fn line_to( &mut self, to: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId

pub fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId

pub fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId

pub fn reserve(&mut self, endpoints: usize, ctrl_points: usize)

Trait Implementations§

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impl<'l> Build for BuilderWithAttributes<'l>

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type PathType = usize

The type of object that is created by this builder.
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fn build(self) -> usize

Builds a path object, consuming the builder.
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impl<'l> PathBuilder for BuilderWithAttributes<'l>

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fn num_attributes(&self) -> usize

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fn begin( &mut self, at: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId

Starts a new sub-path at a given position. Read more
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fn end(&mut self, close: bool)

Ends the current sub path. Read more
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fn line_to( &mut self, to: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId

Adds a line segment to the current sub-path. Read more
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fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId

Adds a quadratic bézier curve to the current sub-path. Read more
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fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId

Adds a cubic bézier curve to the current sub-path. Read more
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fn reserve(&mut self, endpoints: usize, ctrl_points: usize)

Hints at the builder that a certain number of endpoints and control points will be added. Read more
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fn close(&mut self)

Closes the current sub path. Read more
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fn path_event( &mut self, event: Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>, attributes: &[f32], )

Applies the provided path event. Read more
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fn event( &mut self, event: Event<(Point2D<f32, UnknownUnit>, &[f32]), Point2D<f32, UnknownUnit>>, )

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fn add_polygon( &mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>, attributes: &[f32], )

Adds a sub-path from a polygon. Read more
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fn add_point( &mut self, at: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId

Adds a sub-path containing a single point. Read more
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fn add_line_segment( &mut self, line: &LineSegment<f32>, attributes: &[f32], ) -> (EndpointId, EndpointId)

Adds a sub-path containing a single line segment. Read more
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fn add_ellipse( &mut self, center: Point2D<f32, UnknownUnit>, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, winding: Winding, attributes: &[f32], )

Adds a sub-path containing an ellipse. Read more
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fn add_circle( &mut self, center: Point2D<f32, UnknownUnit>, radius: f32, winding: Winding, attributes: &[f32], )
where Self: Sized,

Adds a sub-path containing a circle. Read more
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fn add_rectangle( &mut self, rect: &Box2D<f32, UnknownUnit>, winding: Winding, attributes: &[f32], )

Adds a sub-path containing a rectangle. Read more
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fn add_rounded_rectangle( &mut self, rect: &Box2D<f32, UnknownUnit>, radii: &BorderRadii, winding: Winding, custom_attributes: &[f32], )
where Self: Sized,

Adds a sub-path containing a rectangle. Read more
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fn flattened(self, tolerance: f32) -> Flattened<Self>
where Self: Sized,

Returns a builder that approximates all curves with sequences of line segments.
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fn transformed<Transform>( self, transform: Transform, ) -> Transformed<Self, Transform>
where Self: Sized, Transform: Transformation<f32>,

Returns a builder that applies the given transformation to all positions.
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fn with_svg(self) -> WithSvg<Self>
where Self: Sized,

Returns a builder that support SVG commands. Read more

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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Converts self into C, using the provided parameters.
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Cast a collection of colors into a collection of color components.
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Performs a conversion into T.
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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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Converts self into C, using the provided parameters.
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Convert into T with values clamped to the color defined bounds Read more
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Convert into T. The resulting color might be invalid in its color space Read more
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const ALIGN: usize = _

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The error for when try_into_colors fails to cast.
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Try to cast this collection of color components into a collection of colors. Read more
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Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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Cast a collection of colors into a collection of unsigned integers.
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Cast this collection of unsigned integers into a collection of colors.
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