Struct Flattened
pub struct Flattened<Builder> { /* private fields */ }Available on crate feature 
geometry only.Expand description
A Builder that approximates curves with successions of line segments.
Implementations§
Trait Implementations§
§impl<Builder> PathBuilder for Flattened<Builder>where
    Builder: PathBuilder,
 
impl<Builder> PathBuilder for Flattened<Builder>where
    Builder: PathBuilder,
fn num_attributes(&self) -> usize
§fn begin(
    &mut self,
    at: Point2D<f32, UnknownUnit>,
    attributes: &[f32],
) -> EndpointId
 
fn begin( &mut self, at: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId
Starts a new sub-path at a given position. Read more
§fn line_to(
    &mut self,
    to: Point2D<f32, UnknownUnit>,
    attributes: &[f32],
) -> EndpointId
 
fn line_to( &mut self, to: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId
Adds a line segment to the current sub-path. Read more
§fn quadratic_bezier_to(
    &mut self,
    ctrl: Point2D<f32, UnknownUnit>,
    to: Point2D<f32, UnknownUnit>,
    attributes: &[f32],
) -> EndpointId
 
fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId
Adds a quadratic bézier curve to the current sub-path. Read more
§fn cubic_bezier_to(
    &mut self,
    ctrl1: Point2D<f32, UnknownUnit>,
    ctrl2: Point2D<f32, UnknownUnit>,
    to: Point2D<f32, UnknownUnit>,
    attributes: &[f32],
) -> EndpointId
 
fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId
Adds a cubic bézier curve to the current sub-path. Read more
§fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
 
fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
Hints at the builder that a certain number of endpoints and control
points will be added. Read more
§fn path_event(
    &mut self,
    event: Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>,
    attributes: &[f32],
)
 
fn path_event( &mut self, event: Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>, attributes: &[f32], )
Applies the provided path event. Read more
fn event( &mut self, event: Event<(Point2D<f32, UnknownUnit>, &[f32]), Point2D<f32, UnknownUnit>>, )
§fn add_polygon(
    &mut self,
    polygon: Polygon<'_, Point2D<f32, UnknownUnit>>,
    attributes: &[f32],
)
 
fn add_polygon( &mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>, attributes: &[f32], )
Adds a sub-path from a polygon. Read more
§fn add_point(
    &mut self,
    at: Point2D<f32, UnknownUnit>,
    attributes: &[f32],
) -> EndpointId
 
fn add_point( &mut self, at: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId
Adds a sub-path containing a single point. Read more
§fn add_line_segment(
    &mut self,
    line: &LineSegment<f32>,
    attributes: &[f32],
) -> (EndpointId, EndpointId)
 
fn add_line_segment( &mut self, line: &LineSegment<f32>, attributes: &[f32], ) -> (EndpointId, EndpointId)
Adds a sub-path containing a single line segment. Read more
§fn add_ellipse(
    &mut self,
    center: Point2D<f32, UnknownUnit>,
    radii: Vector2D<f32, UnknownUnit>,
    x_rotation: Angle<f32>,
    winding: Winding,
    attributes: &[f32],
)
 
fn add_ellipse( &mut self, center: Point2D<f32, UnknownUnit>, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, winding: Winding, attributes: &[f32], )
Adds a sub-path containing an ellipse. Read more
§fn add_circle(
    &mut self,
    center: Point2D<f32, UnknownUnit>,
    radius: f32,
    winding: Winding,
    attributes: &[f32],
)where
    Self: Sized,
 
fn add_circle(
    &mut self,
    center: Point2D<f32, UnknownUnit>,
    radius: f32,
    winding: Winding,
    attributes: &[f32],
)where
    Self: Sized,
Adds a sub-path containing a circle. Read more
§fn add_rectangle(
    &mut self,
    rect: &Box2D<f32, UnknownUnit>,
    winding: Winding,
    attributes: &[f32],
)
 
fn add_rectangle( &mut self, rect: &Box2D<f32, UnknownUnit>, winding: Winding, attributes: &[f32], )
Adds a sub-path containing a rectangle. Read more
§fn add_rounded_rectangle(
    &mut self,
    rect: &Box2D<f32, UnknownUnit>,
    radii: &BorderRadii,
    winding: Winding,
    custom_attributes: &[f32],
)where
    Self: Sized,
 
fn add_rounded_rectangle(
    &mut self,
    rect: &Box2D<f32, UnknownUnit>,
    radii: &BorderRadii,
    winding: Winding,
    custom_attributes: &[f32],
)where
    Self: Sized,
Adds a sub-path containing a rectangle. Read more
§fn flattened(self, tolerance: f32) -> Flattened<Self>where
    Self: Sized,
 
fn flattened(self, tolerance: f32) -> Flattened<Self>where
    Self: Sized,
Returns a builder that approximates all curves with sequences of line segments.
§fn transformed<Transform>(
    self,
    transform: Transform,
) -> Transformed<Self, Transform>
 
fn transformed<Transform>( self, transform: Transform, ) -> Transformed<Self, Transform>
Returns a builder that applies the given transformation to all positions.
Auto Trait Implementations§
impl<Builder> Freeze for Flattened<Builder>where
    Builder: Freeze,
impl<Builder> RefUnwindSafe for Flattened<Builder>where
    Builder: RefUnwindSafe,
impl<Builder> Send for Flattened<Builder>where
    Builder: Send,
impl<Builder> Sync for Flattened<Builder>where
    Builder: Sync,
impl<Builder> Unpin for Flattened<Builder>where
    Builder: Unpin,
impl<Builder> UnwindSafe for Flattened<Builder>where
    Builder: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert 
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Convert 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
 
impl<T> DowncastSync for T
§impl<T> Instrument for T
 
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more