Struct WithSvg
pub struct WithSvg<Builder>where
    Builder: PathBuilder,{ /* private fields */ }Available on crate feature 
geometry only.Expand description
Implements an SVG-like building interface on top of a PathBuilder.
Implementations§
§impl<Builder> WithSvg<Builder>where
    Builder: PathBuilder,
 
impl<Builder> WithSvg<Builder>where
    Builder: PathBuilder,
pub fn new(builder: Builder) -> WithSvg<Builder>
pub fn build(self) -> <Builder as Build>::PathTypewhere
    Builder: Build,
pub fn flattened(self, tolerance: f32) -> WithSvg<Flattened<Builder>>
pub fn transformed<Transform>(
    self,
    transform: Transform,
) -> WithSvg<Transformed<Builder, Transform>>where
    Transform: Transformation<f32>,
pub fn move_to(&mut self, to: Point2D<f32, UnknownUnit>) -> EndpointId
pub fn line_to(&mut self, to: Point2D<f32, UnknownUnit>) -> EndpointId
pub fn close(&mut self)
pub fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, ) -> EndpointId
pub fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, ) -> EndpointId
pub fn arc( &mut self, center: Point2D<f32, UnknownUnit>, radii: Vector2D<f32, UnknownUnit>, sweep_angle: Angle<f32>, x_rotation: Angle<f32>, )
pub fn current_position(&self) -> Point2D<f32, UnknownUnit>
pub fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
§impl<Builder, Transform> WithSvg<Transformed<Builder, Transform>>
 
impl<Builder, Transform> WithSvg<Transformed<Builder, Transform>>
pub fn set_transform(&mut self, transform: Transform)
Trait Implementations§
§impl<Builder> Build for WithSvg<Builder>where
    Builder: PathBuilder + Build,
 
impl<Builder> Build for WithSvg<Builder>where
    Builder: PathBuilder + Build,
§impl<Builder> SvgPathBuilder for WithSvg<Builder>where
    Builder: PathBuilder,
 
impl<Builder> SvgPathBuilder for WithSvg<Builder>where
    Builder: PathBuilder,
§fn move_to(&mut self, to: Point2D<f32, UnknownUnit>)
 
fn move_to(&mut self, to: Point2D<f32, UnknownUnit>)
Start a new sub-path at the given position. Read more
§fn line_to(&mut self, to: Point2D<f32, UnknownUnit>)
 
fn line_to(&mut self, to: Point2D<f32, UnknownUnit>)
Adds a line segment to the current sub-path. Read more
§fn quadratic_bezier_to(
    &mut self,
    ctrl: Point2D<f32, UnknownUnit>,
    to: Point2D<f32, UnknownUnit>,
)
 
fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, )
Adds a quadratic bézier segment to the current sub-path. Read more
§fn cubic_bezier_to(
    &mut self,
    ctrl1: Point2D<f32, UnknownUnit>,
    ctrl2: Point2D<f32, UnknownUnit>,
    to: Point2D<f32, UnknownUnit>,
)
 
fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, )
Adds a cubic bézier segment to the current sub-path. Read more
§fn relative_move_to(&mut self, to: Vector2D<f32, UnknownUnit>)
 
fn relative_move_to(&mut self, to: Vector2D<f32, UnknownUnit>)
Equivalent to 
move_to in relative coordinates. Read more§fn relative_line_to(&mut self, to: Vector2D<f32, UnknownUnit>)
 
fn relative_line_to(&mut self, to: Vector2D<f32, UnknownUnit>)
Equivalent to 
line_to in relative coordinates. Read more§fn relative_quadratic_bezier_to(
    &mut self,
    ctrl: Vector2D<f32, UnknownUnit>,
    to: Vector2D<f32, UnknownUnit>,
)
 
fn relative_quadratic_bezier_to( &mut self, ctrl: Vector2D<f32, UnknownUnit>, to: Vector2D<f32, UnknownUnit>, )
Equivalent to 
quadratic_bezier_to in relative coordinates. Read more§fn relative_cubic_bezier_to(
    &mut self,
    ctrl1: Vector2D<f32, UnknownUnit>,
    ctrl2: Vector2D<f32, UnknownUnit>,
    to: Vector2D<f32, UnknownUnit>,
)
 
fn relative_cubic_bezier_to( &mut self, ctrl1: Vector2D<f32, UnknownUnit>, ctrl2: Vector2D<f32, UnknownUnit>, to: Vector2D<f32, UnknownUnit>, )
Equivalent to 
cubic_bezier_to in relative coordinates. Read more§fn smooth_cubic_bezier_to(
    &mut self,
    ctrl2: Point2D<f32, UnknownUnit>,
    to: Point2D<f32, UnknownUnit>,
)
 
fn smooth_cubic_bezier_to( &mut self, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, )
Equivalent to 
cubic_bezier_to with implicit first control point. Read more§fn smooth_relative_cubic_bezier_to(
    &mut self,
    ctrl2: Vector2D<f32, UnknownUnit>,
    to: Vector2D<f32, UnknownUnit>,
)
 
fn smooth_relative_cubic_bezier_to( &mut self, ctrl2: Vector2D<f32, UnknownUnit>, to: Vector2D<f32, UnknownUnit>, )
Equivalent to 
smooth_cubic_bezier_to in relative coordinates. Read more§fn smooth_quadratic_bezier_to(&mut self, to: Point2D<f32, UnknownUnit>)
 
fn smooth_quadratic_bezier_to(&mut self, to: Point2D<f32, UnknownUnit>)
Equivalent to 
quadratic_bezier_to with implicit control point. Read more§fn smooth_relative_quadratic_bezier_to(
    &mut self,
    to: Vector2D<f32, UnknownUnit>,
)
 
fn smooth_relative_quadratic_bezier_to( &mut self, to: Vector2D<f32, UnknownUnit>, )
Equivalent to 
smooth_quadratic_bezier_to in relative coordinates. Read more§fn horizontal_line_to(&mut self, x: f32)
 
fn horizontal_line_to(&mut self, x: f32)
Adds an horizontal line segment. Read more
§fn relative_horizontal_line_to(&mut self, dx: f32)
 
fn relative_horizontal_line_to(&mut self, dx: f32)
Adds an horizontal line segment in relative coordinates. Read more
§fn vertical_line_to(&mut self, y: f32)
 
fn vertical_line_to(&mut self, y: f32)
Adds a vertical line segment. Read more
§fn relative_vertical_line_to(&mut self, dy: f32)
 
fn relative_vertical_line_to(&mut self, dy: f32)
Adds a vertical line segment in relative coordinates. Read more
§fn arc_to(
    &mut self,
    radii: Vector2D<f32, UnknownUnit>,
    x_rotation: Angle<f32>,
    flags: ArcFlags,
    to: Point2D<f32, UnknownUnit>,
)
 
fn arc_to( &mut self, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, flags: ArcFlags, to: Point2D<f32, UnknownUnit>, )
Adds an elliptical arc. Read more
§fn relative_arc_to(
    &mut self,
    radii: Vector2D<f32, UnknownUnit>,
    x_rotation: Angle<f32>,
    flags: ArcFlags,
    to: Vector2D<f32, UnknownUnit>,
)
 
fn relative_arc_to( &mut self, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, flags: ArcFlags, to: Vector2D<f32, UnknownUnit>, )
Equivalent to 
arc_to in relative coordinates. Read more§fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
 
fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
Hints at the builder that a certain number of endpoints and control
points will be added. Read more
§fn add_polygon(&mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>)
 
fn add_polygon(&mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>)
Adds a sub-path from a polygon. Read more
Auto Trait Implementations§
impl<Builder> Freeze for WithSvg<Builder>where
    Builder: Freeze,
impl<Builder> RefUnwindSafe for WithSvg<Builder>where
    Builder: RefUnwindSafe,
impl<Builder> Send for WithSvg<Builder>where
    Builder: Send,
impl<Builder> Sync for WithSvg<Builder>where
    Builder: Sync,
impl<Builder> Unpin for WithSvg<Builder>where
    Builder: Unpin,
impl<Builder> UnwindSafe for WithSvg<Builder>where
    Builder: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert 
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Convert 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
 
impl<T> DowncastSync for T
§impl<T> Instrument for T
 
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more