Struct Path
pub struct Path { /* private fields */ }
geometry
only.Expand description
A simple path data structure.
§Custom attributes
Paths can store a fixed number of extra f32
values per endpoint, called
“custom attributes” or “interpolated attributes” through the documentation.
These can be handy to represent arbitrary attributes such as variable colors,
line width, etc.
See also:
§Representation
Paths contain two buffers:
- a buffer of commands (Begin, Line, Quadratic, Cubic, Close or End),
- and a buffer of pairs of floats that can be endpoints control points or custom attributes.
The order of storage for points is determined by the sequence of commands. Custom attributes (if any) always directly follow endpoints. If there is an odd number of attributes, the last float of the each attribute sequence is set to zero and is not used.
__________________________
| | | |
| Begin | Line |Quadratic| ...
|_______|______|_________|_
__________________________________________________________________________
| | | | | | | |
|start x,y|attributes| to x, y |attributes|ctrl x,y | to x, y |attributes| ...
|_________|__________|_________|__________|_________|_________|__________|_
Implementations§
§impl Path
impl Path
pub fn builder() -> NoAttributes<BuilderImpl>
pub fn builder() -> NoAttributes<BuilderImpl>
Creates a Builder to build a path.
pub fn builder_with_attributes(num_attributes: usize) -> BuilderWithAttributes
pub fn builder_with_attributes(num_attributes: usize) -> BuilderWithAttributes
Creates a BuilderWithAttributes to build a path with custom attributes.
pub fn svg_builder() -> WithSvg<BuilderImpl>
pub fn svg_builder() -> WithSvg<BuilderImpl>
Creates an WithSvg to build a path with a rich set of commands.
pub fn with_attributes(num_attributes: usize) -> Path
pub fn attributes(&self, endpoint: EndpointId) -> &[f32]
pub fn attributes(&self, endpoint: EndpointId) -> &[f32]
Returns a slice over an endpoint’s custom attributes.
pub fn iter_with_attributes(&self) -> IterWithAttributes<'_> ⓘ
pub fn iter_with_attributes(&self) -> IterWithAttributes<'_> ⓘ
Iterates over the entire Path
with custom attributes.
pub fn transformed<T>(self, transform: &T) -> Pathwhere
T: Transformation<f32>,
pub fn transformed<T>(self, transform: &T) -> Pathwhere
T: Transformation<f32>,
Applies a transform to all endpoints and control points of this path and Returns the result.
pub fn reversed(&self) -> NoAttributes<Reversed<'_>> ⓘ
pub fn reversed(&self) -> NoAttributes<Reversed<'_>> ⓘ
Returns a reversed version of this path in the form of an iterator
pub fn first_endpoint(&self) -> Option<(Point2D<f32, UnknownUnit>, &[f32])>
pub fn first_endpoint(&self) -> Option<(Point2D<f32, UnknownUnit>, &[f32])>
Returns the first endpoint and its custom attributes if any.
pub fn last_endpoint(&self) -> Option<(Point2D<f32, UnknownUnit>, &[f32])>
pub fn last_endpoint(&self) -> Option<(Point2D<f32, UnknownUnit>, &[f32])>
Returns the last endpoint and its custom attributes if any.
Trait Implementations§
§impl AttributeStore for Path
impl AttributeStore for Path
§fn get(&self, id: EndpointId) -> &[f32]
fn get(&self, id: EndpointId) -> &[f32]
§fn num_attributes(&self) -> usize
fn num_attributes(&self) -> usize
§impl FromIterator<Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>> for Path
impl FromIterator<Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>> for Path
§impl Index<ControlPointId> for Path
impl Index<ControlPointId> for Path
§type Output = Point2D<f32, UnknownUnit>
type Output = Point2D<f32, UnknownUnit>
§fn index(&self, id: ControlPointId) -> &Point2D<f32, UnknownUnit>
fn index(&self, id: ControlPointId) -> &Point2D<f32, UnknownUnit>
container[index]
) operation. Read more§impl Index<EndpointId> for Path
impl Index<EndpointId> for Path
§type Output = Point2D<f32, UnknownUnit>
type Output = Point2D<f32, UnknownUnit>
§fn index(&self, id: EndpointId) -> &Point2D<f32, UnknownUnit>
fn index(&self, id: EndpointId) -> &Point2D<f32, UnknownUnit>
container[index]
) operation. Read more§impl<'l> IntoIterator for &'l Path
impl<'l> IntoIterator for &'l Path
§impl PositionStore for Path
impl PositionStore for Path
fn get_endpoint(&self, id: EndpointId) -> Point2D<f32, UnknownUnit>
fn get_control_point(&self, id: ControlPointId) -> Point2D<f32, UnknownUnit>
Auto Trait Implementations§
impl Freeze for Path
impl RefUnwindSafe for Path
impl Send for Path
impl Sync for Path
impl Unpin for Path
impl UnwindSafe for Path
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