#[non_exhaustive]
pub struct UiKitWindowHandle { pub ui_view: NonNull<c_void>, pub ui_view_controller: Option<NonNull<c_void>>, }
Expand description

Raw window handle for UIKit.

Note that UIView can only be accessed from the main thread of the application. This struct is !Send and !Sync to help with ensuring that.

Example

Getting the view from a WindowHandle.

#![cfg(any(target_os = "ios", target_os = "tvos", target_os = "watchos", target_os = "xros"))]
use objc2_foundation::is_main_thread;
use objc2::rc::Id;
use objc2_ui_kit::UIView;
use raw_window_handle::{WindowHandle, RawWindowHandle};

let handle: WindowHandle<'_>; // Get the window handle from somewhere else
match handle.as_raw() {
    RawWindowHandle::UIKit(handle) => {
        assert!(is_main_thread(), "can only access UIKit handles on the main thread");
        let ui_view = handle.ui_view.as_ptr();
        // SAFETY: The pointer came from `WindowHandle`, which ensures
        // that the `UiKitWindowHandle` contains a valid pointer to an
        // `UIView`.
        // Unwrap is fine, since the pointer came from `NonNull`.
        let ui_view: Id<UIView> = unsafe { Id::retain(ui_view.cast()) }.unwrap();
        // Do something with the UIView here.
    }
    handle => unreachable!("unknown handle {handle:?} for platform"),
}

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§ui_view: NonNull<c_void>

A pointer to an UIView object.

§ui_view_controller: Option<NonNull<c_void>>

A pointer to an UIViewController object, if the view has one.

Implementations§

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impl UiKitWindowHandle

pub fn new(ui_view: NonNull<c_void>) -> UiKitWindowHandle

Create a new handle to a view.

Example
let view: &UIView;
let mut handle = UiKitWindowHandle::new(NonNull::from(view).cast());
// Optionally set the view controller.
handle.ui_view_controller = None;

Trait Implementations§

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impl Clone for UiKitWindowHandle

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fn clone(&self) -> UiKitWindowHandle

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UiKitWindowHandle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<UiKitWindowHandle> for RawWindowHandle

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fn from(value: UiKitWindowHandle) -> RawWindowHandle

Converts to this type from the input type.
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impl Hash for UiKitWindowHandle

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for UiKitWindowHandle

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fn eq(&self, other: &UiKitWindowHandle) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for UiKitWindowHandle

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impl Eq for UiKitWindowHandle

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impl StructuralEq for UiKitWindowHandle

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impl StructuralPartialEq for UiKitWindowHandle

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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default fn get_hash<H, B>(value: &H, build_hasher: &B) -> u64
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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Converts self into C, using the provided parameters.
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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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Performs a conversion from angle.
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Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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Calls U::from(self).

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impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
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The number type that’s used in parameters when converting.
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Converts self into C, using the provided parameters.
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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
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Convert into T. The resulting color might be invalid in its color space Read more
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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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const ALIGN: usize = _

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impl<T, C> TryComponentsInto<C> for T
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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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