Module commands
canvas
only.Expand description
A generic representation for paths that allow more control over how endpoints and control points are stored.
§Motivation
The default Path
data structure in this crate is works well for the
most common use cases. Sometimes, however, it is useful to be able to
specify exactly how endpoints and control points are stored instead of
relying on implicitly following the order of the events.
This module contains bricks to help with building custom path representations.
The central piece is the PathCommands
buffer and
its PathCommandsBuilder
, providing a compact
representation for path events with IDs instead of positions.
§Examples
The following example shows how PathCommands
can be used together with an
external buffers for positions to implement features similar to the default
Path type with a different data structure.
use lyon_path::{EndpointId, Event, IdEvent, commands::PathCommands};
let points = &[
[0.0, 0.0],
[1.0, 1.0],
[0.0, 2.0],
];
let mut cmds = PathCommands::builder();
cmds.begin(EndpointId(0));
cmds.line_to(EndpointId(1));
cmds.line_to(EndpointId(2));
cmds.end(true);
let cmds = cmds.build();
for event in &cmds {
match event {
IdEvent::Begin { at } => { println!("move to {:?}", points[at.to_usize()]); }
IdEvent::Line { to, .. } => { println!("line to {:?}", points[to.to_usize()]); }
IdEvent::End { close: true, .. } => { println!("close"); }
_ => { panic!("unexpected event!") }
}
}
// Iterate over the points directly using CommandsPathSlice
for event in cmds.path_slice(points, points).events() {
match event {
Event::Begin { at } => { println!("move to {:?}", at); }
Event::Line { to, .. } => { println!("line to {:?}", to); }
Event::End { close: true, .. } => { println!("close"); }
_ => { panic!("unexpected event!") }
}
}
Structs§
- A view on a
PathCommands
buffer and two slices for endpoints and control points, providing similar functionalities asPathSlice
. - An iterator of
Event<&Endpoint, &ControlPoint>
. - An iterator of
Event<&Endpoint, &ControlPoint>
. - The commands of a path encoded in a single array using IDs to refer to endpoints and control points externally.
- Builds path commands.
- A view over
PathCommands
. - An iterator of
PathEvent
.