Struct BuilderWithAttributes
pub struct BuilderWithAttributes<'l> { /* private fields */ }
Available on crate feature
canvas
only.Expand description
A Builder that appends a path to an existing PathBuffer, with custom attributes.
Implementations§
§impl<'l> BuilderWithAttributes<'l>
impl<'l> BuilderWithAttributes<'l>
pub fn new( buffer: &'l mut PathBuffer, num_attributes: usize, ) -> BuilderWithAttributes<'l>
pub fn build(self) -> usize
pub fn begin( &mut self, at: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId
pub fn end(&mut self, close: bool)
pub fn line_to( &mut self, to: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId
pub fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId
pub fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId
pub fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
Trait Implementations§
§impl<'l> Build for BuilderWithAttributes<'l>
impl<'l> Build for BuilderWithAttributes<'l>
§impl<'l> PathBuilder for BuilderWithAttributes<'l>
impl<'l> PathBuilder for BuilderWithAttributes<'l>
fn num_attributes(&self) -> usize
§fn begin(
&mut self,
at: Point2D<f32, UnknownUnit>,
attributes: &[f32],
) -> EndpointId
fn begin( &mut self, at: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId
Starts a new sub-path at a given position. Read more
§fn line_to(
&mut self,
to: Point2D<f32, UnknownUnit>,
attributes: &[f32],
) -> EndpointId
fn line_to( &mut self, to: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId
Adds a line segment to the current sub-path. Read more
§fn quadratic_bezier_to(
&mut self,
ctrl: Point2D<f32, UnknownUnit>,
to: Point2D<f32, UnknownUnit>,
attributes: &[f32],
) -> EndpointId
fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId
Adds a quadratic bézier curve to the current sub-path. Read more
§fn cubic_bezier_to(
&mut self,
ctrl1: Point2D<f32, UnknownUnit>,
ctrl2: Point2D<f32, UnknownUnit>,
to: Point2D<f32, UnknownUnit>,
attributes: &[f32],
) -> EndpointId
fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId
Adds a cubic bézier curve to the current sub-path. Read more
§fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
Hints at the builder that a certain number of endpoints and control
points will be added. Read more
§fn path_event(
&mut self,
event: Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>,
attributes: &[f32],
)
fn path_event( &mut self, event: Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>, attributes: &[f32], )
Applies the provided path event. Read more
fn event( &mut self, event: Event<(Point2D<f32, UnknownUnit>, &[f32]), Point2D<f32, UnknownUnit>>, )
§fn add_polygon(
&mut self,
polygon: Polygon<'_, Point2D<f32, UnknownUnit>>,
attributes: &[f32],
)
fn add_polygon( &mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>, attributes: &[f32], )
Adds a sub-path from a polygon. Read more
§fn add_point(
&mut self,
at: Point2D<f32, UnknownUnit>,
attributes: &[f32],
) -> EndpointId
fn add_point( &mut self, at: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId
Adds a sub-path containing a single point. Read more
§fn add_line_segment(
&mut self,
line: &LineSegment<f32>,
attributes: &[f32],
) -> (EndpointId, EndpointId)
fn add_line_segment( &mut self, line: &LineSegment<f32>, attributes: &[f32], ) -> (EndpointId, EndpointId)
Adds a sub-path containing a single line segment. Read more
§fn add_ellipse(
&mut self,
center: Point2D<f32, UnknownUnit>,
radii: Vector2D<f32, UnknownUnit>,
x_rotation: Angle<f32>,
winding: Winding,
attributes: &[f32],
)
fn add_ellipse( &mut self, center: Point2D<f32, UnknownUnit>, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, winding: Winding, attributes: &[f32], )
Adds a sub-path containing an ellipse. Read more
§fn add_circle(
&mut self,
center: Point2D<f32, UnknownUnit>,
radius: f32,
winding: Winding,
attributes: &[f32],
)where
Self: Sized,
fn add_circle(
&mut self,
center: Point2D<f32, UnknownUnit>,
radius: f32,
winding: Winding,
attributes: &[f32],
)where
Self: Sized,
Adds a sub-path containing a circle. Read more
§fn add_rectangle(
&mut self,
rect: &Box2D<f32, UnknownUnit>,
winding: Winding,
attributes: &[f32],
)
fn add_rectangle( &mut self, rect: &Box2D<f32, UnknownUnit>, winding: Winding, attributes: &[f32], )
Adds a sub-path containing a rectangle. Read more
§fn add_rounded_rectangle(
&mut self,
rect: &Box2D<f32, UnknownUnit>,
radii: &BorderRadii,
winding: Winding,
custom_attributes: &[f32],
)where
Self: Sized,
fn add_rounded_rectangle(
&mut self,
rect: &Box2D<f32, UnknownUnit>,
radii: &BorderRadii,
winding: Winding,
custom_attributes: &[f32],
)where
Self: Sized,
Adds a sub-path containing a rectangle. Read more
§fn flattened(self, tolerance: f32) -> Flattened<Self>where
Self: Sized,
fn flattened(self, tolerance: f32) -> Flattened<Self>where
Self: Sized,
Returns a builder that approximates all curves with sequences of line segments.
§fn transformed<Transform>(
self,
transform: Transform,
) -> Transformed<Self, Transform>
fn transformed<Transform>( self, transform: Transform, ) -> Transformed<Self, Transform>
Returns a builder that applies the given transformation to all positions.
Auto Trait Implementations§
impl<'l> Freeze for BuilderWithAttributes<'l>
impl<'l> RefUnwindSafe for BuilderWithAttributes<'l>
impl<'l> Send for BuilderWithAttributes<'l>
impl<'l> Sync for BuilderWithAttributes<'l>
impl<'l> Unpin for BuilderWithAttributes<'l>
impl<'l> !UnwindSafe for BuilderWithAttributes<'l>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more