Struct WithSvg

pub struct WithSvg<Builder>
where Builder: PathBuilder,
{ /* private fields */ }
Available on crate feature canvas only.
Expand description

Implements an SVG-like building interface on top of a PathBuilder.

Implementations§

§

impl<Builder> WithSvg<Builder>
where Builder: PathBuilder,

pub fn new(builder: Builder) -> WithSvg<Builder>

pub fn build(self) -> <Builder as Build>::PathType
where Builder: Build,

pub fn flattened(self, tolerance: f32) -> WithSvg<Flattened<Builder>>

pub fn transformed<Transform>( self, transform: Transform, ) -> WithSvg<Transformed<Builder, Transform>>
where Transform: Transformation<f32>,

pub fn move_to(&mut self, to: Point2D<f32, UnknownUnit>) -> EndpointId

pub fn line_to(&mut self, to: Point2D<f32, UnknownUnit>) -> EndpointId

pub fn close(&mut self)

pub fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, ) -> EndpointId

pub fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, ) -> EndpointId

pub fn arc( &mut self, center: Point2D<f32, UnknownUnit>, radii: Vector2D<f32, UnknownUnit>, sweep_angle: Angle<f32>, x_rotation: Angle<f32>, )

pub fn current_position(&self) -> Point2D<f32, UnknownUnit>

pub fn reserve(&mut self, endpoints: usize, ctrl_points: usize)

§

impl<Builder, Transform> WithSvg<Transformed<Builder, Transform>>
where Builder: PathBuilder, Transform: Transformation<f32>,

pub fn set_transform(&mut self, transform: Transform)

Trait Implementations§

§

impl<Builder> Build for WithSvg<Builder>
where Builder: PathBuilder + Build,

§

type PathType = <Builder as Build>::PathType

The type of object that is created by this builder.
§

fn build(self) -> <Builder as Build>::PathType

Builds a path object, consuming the builder.
§

impl<Builder> SvgPathBuilder for WithSvg<Builder>
where Builder: PathBuilder,

§

fn move_to(&mut self, to: Point2D<f32, UnknownUnit>)

Start a new sub-path at the given position. Read more
§

fn close(&mut self)

Ends the current sub-path by connecting it back to its initial point. Read more
§

fn line_to(&mut self, to: Point2D<f32, UnknownUnit>)

Adds a line segment to the current sub-path. Read more
§

fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, )

Adds a quadratic bézier segment to the current sub-path. Read more
§

fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, )

Adds a cubic bézier segment to the current sub-path. Read more
§

fn relative_move_to(&mut self, to: Vector2D<f32, UnknownUnit>)

Equivalent to move_to in relative coordinates. Read more
§

fn relative_line_to(&mut self, to: Vector2D<f32, UnknownUnit>)

Equivalent to line_to in relative coordinates. Read more
§

fn relative_quadratic_bezier_to( &mut self, ctrl: Vector2D<f32, UnknownUnit>, to: Vector2D<f32, UnknownUnit>, )

Equivalent to quadratic_bezier_to in relative coordinates. Read more
§

fn relative_cubic_bezier_to( &mut self, ctrl1: Vector2D<f32, UnknownUnit>, ctrl2: Vector2D<f32, UnknownUnit>, to: Vector2D<f32, UnknownUnit>, )

Equivalent to cubic_bezier_to in relative coordinates. Read more
§

fn smooth_cubic_bezier_to( &mut self, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, )

Equivalent to cubic_bezier_to with implicit first control point. Read more
§

fn smooth_relative_cubic_bezier_to( &mut self, ctrl2: Vector2D<f32, UnknownUnit>, to: Vector2D<f32, UnknownUnit>, )

Equivalent to smooth_cubic_bezier_to in relative coordinates. Read more
§

fn smooth_quadratic_bezier_to(&mut self, to: Point2D<f32, UnknownUnit>)

Equivalent to quadratic_bezier_to with implicit control point. Read more
§

fn smooth_relative_quadratic_bezier_to( &mut self, to: Vector2D<f32, UnknownUnit>, )

Equivalent to smooth_quadratic_bezier_to in relative coordinates. Read more
§

fn horizontal_line_to(&mut self, x: f32)

Adds an horizontal line segment. Read more
§

fn relative_horizontal_line_to(&mut self, dx: f32)

Adds an horizontal line segment in relative coordinates. Read more
§

fn vertical_line_to(&mut self, y: f32)

Adds a vertical line segment. Read more
§

fn relative_vertical_line_to(&mut self, dy: f32)

Adds a vertical line segment in relative coordinates. Read more
§

fn arc_to( &mut self, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, flags: ArcFlags, to: Point2D<f32, UnknownUnit>, )

Adds an elliptical arc. Read more
§

fn relative_arc_to( &mut self, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, flags: ArcFlags, to: Vector2D<f32, UnknownUnit>, )

Equivalent to arc_to in relative coordinates. Read more
§

fn reserve(&mut self, endpoints: usize, ctrl_points: usize)

Hints at the builder that a certain number of endpoints and control points will be added. Read more
§

fn add_polygon(&mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>)

Adds a sub-path from a polygon. Read more

Auto Trait Implementations§

§

impl<Builder> Freeze for WithSvg<Builder>
where Builder: Freeze,

§

impl<Builder> RefUnwindSafe for WithSvg<Builder>
where Builder: RefUnwindSafe,

§

impl<Builder> Send for WithSvg<Builder>
where Builder: Send,

§

impl<Builder> Sync for WithSvg<Builder>
where Builder: Sync,

§

impl<Builder> Unpin for WithSvg<Builder>
where Builder: Unpin,

§

impl<Builder> UnwindSafe for WithSvg<Builder>
where Builder: UnwindSafe,

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

§

impl<T> Downcast for T
where T: Any,

§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
§

impl<T> Pointable for T

§

const ALIGN: usize

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

impl<T> ErasedDestructor for T
where T: 'static,

§

impl<T> MaybeSend for T
where T: Send,

§

impl<T> MaybeSendSync for T

§

impl<T> MaybeSync for T
where T: Sync,

§

impl<T> WasmNotSend for T
where T: Send,

§

impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

§

impl<T> WasmNotSync for T
where T: Sync,