pub struct Frame { /* private fields */ }Available on crate feature
geometry only.Implementations§
Trait Implementations§
Source§impl Backend for Frame
impl Backend for Frame
type Geometry = Geometry
fn width(&self) -> f32
fn height(&self) -> f32
fn size(&self) -> Size
fn center(&self) -> Point
fn fill(&mut self, path: &Path, fill: impl Into<Fill>)
fn fill_rectangle(&mut self, top_left: Point, size: Size, fill: impl Into<Fill>)
fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>)
fn stroke_rectangle<'a>( &mut self, top_left: Point, size: Size, stroke: impl Into<Stroke<'a>>, )
fn fill_text(&mut self, text: impl Into<Text>)
fn stroke_text<'a>( &mut self, text: impl Into<Text>, stroke: impl Into<Stroke<'a>>, )
fn push_transform(&mut self)
fn pop_transform(&mut self)
fn draft(&mut self, clip_bounds: Rectangle) -> Self
fn paste(&mut self, frame: Self)
fn translate(&mut self, translation: Vector)
fn rotate(&mut self, angle: impl Into<Radians>)
fn scale(&mut self, scale: impl Into<f32>)
fn scale_nonuniform(&mut self, scale: impl Into<Vector>)
fn into_geometry(self) -> Geometry
fn draw_image(&mut self, bounds: Rectangle, image: impl Into<Image>)
fn draw_svg(&mut self, bounds: Rectangle, svg: impl Into<Svg>)
Auto Trait Implementations§
impl Freeze for Frame
impl RefUnwindSafe for Frame
impl Send for Frame
impl Sync for Frame
impl Unpin for Frame
impl UnsafeUnpin for Frame
impl UnwindSafe for Frame
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