Struct iced::widget::shader::wgpu::SurfaceTexture
pub struct SurfaceTexture {
pub texture: Texture,
pub suboptimal: bool,
/* private fields */
}
wgpu
only.Expand description
Surface texture that can be rendered to.
Result of a successful call to Surface::get_current_texture
.
This type is unique to the Rust API of wgpu
. In the WebGPU specification,
the GPUCanvasContext
provides
a texture without any additional information.
Fields§
§texture: Texture
Accessible view of the frame.
suboptimal: bool
true
if the acquired buffer can still be used for rendering,
but should be recreated for maximum performance.
Implementations§
§impl SurfaceTexture
impl SurfaceTexture
pub fn present(self)
pub fn present(self)
Schedule this texture to be presented on the owning surface.
Needs to be called after any work on the texture is scheduled via Queue::submit
.
Platform dependent behavior
On Wayland, present
will attach a wl_buffer
to the underlying wl_surface
and commit the new surface
state. If it is desired to do things such as request a frame callback, scale the surface using the viewporter
or synchronize other double buffered state, then these operations should be done before the call to present
.
Trait Implementations§
§impl Debug for SurfaceTexture
impl Debug for SurfaceTexture
Auto Trait Implementations§
impl !RefUnwindSafe for SurfaceTexture
impl Send for SurfaceTexture
impl Sync for SurfaceTexture
impl Unpin for SurfaceTexture
impl !UnwindSafe for SurfaceTexture
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