Struct iced::widget::shader::wgpu::AdapterInfo
pub struct AdapterInfo {
pub name: String,
pub vendor: u32,
pub device: u32,
pub device_type: DeviceType,
pub driver: String,
pub driver_info: String,
pub backend: Backend,
}
Available on crate feature
wgpu
only.Expand description
Information about an adapter.
Fields§
§name: String
Adapter name
vendor: u32
Backend
-specific vendor ID of the adapter
This generally is a 16-bit PCI vendor ID in the least significant bytes of this field. However, more significant bytes may be non-zero if the backend uses a different representation.
- For
Backend::Vulkan
, theVkPhysicalDeviceProperties::vendorID
is used, which is a superset of PCI IDs.
device: u32
Backend
-specific device ID of the adapter
This generally is a 16-bit PCI device ID in the least significant bytes of this field. However, more significant bytes may be non-zero if the backend uses a different representation.
- For
Backend::Vulkan
, theVkPhysicalDeviceProperties::deviceID
is used, which is a superset of PCI IDs.
device_type: DeviceType
Type of device
driver: String
Driver name
driver_info: String
Driver info
backend: Backend
Backend used for device
Trait Implementations§
§impl Clone for AdapterInfo
impl Clone for AdapterInfo
§fn clone(&self) -> AdapterInfo
fn clone(&self) -> AdapterInfo
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AdapterInfo
impl Debug for AdapterInfo
§impl PartialEq for AdapterInfo
impl PartialEq for AdapterInfo
§fn eq(&self, other: &AdapterInfo) -> bool
fn eq(&self, other: &AdapterInfo) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for AdapterInfo
impl StructuralEq for AdapterInfo
impl StructuralPartialEq for AdapterInfo
Auto Trait Implementations§
impl RefUnwindSafe for AdapterInfo
impl Send for AdapterInfo
impl Sync for AdapterInfo
impl Unpin for AdapterInfo
impl UnwindSafe for AdapterInfo
Blanket Implementations§
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