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pub struct Settings<Flags> {
    pub id: Option<String>,
    pub window: Settings,
    pub flags: Flags,
    pub default_font: Option<&'static [u8]>,
    pub default_text_size: u16,
    pub text_multithreading: bool,
    pub antialiasing: bool,
    pub exit_on_close_request: bool,
    pub try_opengles_first: bool,
}
Expand description

The settings of an application.

Fields

id: Option<String>

The identifier of the application.

If provided, this identifier may be used to identify the application or communicate with it through the windowing system.

window: Settings

The window settings.

They will be ignored on the Web.

flags: Flags

The data needed to initialize the Application.

default_font: Option<&'static [u8]>

The bytes of the font that will be used by default.

If None is provided, a default system font will be chosen.

default_text_size: u16

The text size that will be used by default.

The default value is 20.

text_multithreading: bool

If enabled, spread text workload in multiple threads when multiple cores are available.

By default, it is disabled.

antialiasing: bool

If set to true, the renderer will try to perform antialiasing for some primitives.

Enabling it can produce a smoother result in some widgets, like the Canvas, at a performance cost.

By default, it is disabled.

exit_on_close_request: bool

Whether the Application should exit when the user requests the window to close (e.g. the user presses the close button).

By default, it is enabled.

try_opengles_first: bool

Whether the Application should try to build the context using OpenGL ES first then OpenGL.

By default, it is disabled. Note: Only works for the glow backend.

Implementations

Initialize Application settings using the given data.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Converts to this type from the input type.

Auto Trait Implementations

Blanket Implementations

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Convert the source color to the destination color using the bradford method by default Read more
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Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
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The type returned in the event of a conversion error.
Performs the conversion.
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Performs the conversion.
Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more