pub struct Rich<'a, Link, Message, Theme = Theme, Renderer = Renderer>{ /* private fields */ }
Expand description
A bunch of Rich
text.
Implementations§
Source§impl<'a, Link, Message, Theme, Renderer> Rich<'a, Link, Message, Theme, Renderer>
impl<'a, Link, Message, Theme, Renderer> Rich<'a, Link, Message, Theme, Renderer>
Sourcepub fn with_spans(
spans: impl AsRef<[Span<'a, Link, Renderer::Font>]> + 'a,
) -> Self
pub fn with_spans( spans: impl AsRef<[Span<'a, Link, Renderer::Font>]> + 'a, ) -> Self
Creates a new Rich
text with the given text spans.
Sourcepub fn line_height(self, line_height: impl Into<LineHeight>) -> Self
pub fn line_height(self, line_height: impl Into<LineHeight>) -> Self
Sets the default LineHeight
of the Rich
text.
Sourcepub fn font(self, font: impl Into<Renderer::Font>) -> Self
pub fn font(self, font: impl Into<Renderer::Font>) -> Self
Sets the default font of the Rich
text.
Sourcepub fn width(self, width: impl Into<Length>) -> Self
pub fn width(self, width: impl Into<Length>) -> Self
Sets the width of the Rich
text boundaries.
Sourcepub fn height(self, height: impl Into<Length>) -> Self
pub fn height(self, height: impl Into<Length>) -> Self
Sets the height of the Rich
text boundaries.
Sourcepub fn align_x(self, alignment: impl Into<Alignment>) -> Self
pub fn align_x(self, alignment: impl Into<Alignment>) -> Self
Sets the [alignment::Horizontal
] of the Rich
text.
Sourcepub fn align_y(self, alignment: impl Into<Vertical>) -> Self
pub fn align_y(self, alignment: impl Into<Vertical>) -> Self
Sets the [alignment::Vertical
] of the Rich
text.
Sourcepub fn on_link_click(
self,
on_link_clicked: impl Fn(Link) -> Message + 'a,
) -> Self
pub fn on_link_click( self, on_link_clicked: impl Fn(Link) -> Message + 'a, ) -> Self
Sets the message that will be produced when a link of the Rich
text
is clicked.
Sourcepub fn style(self, style: impl Fn(&Theme) -> Style + 'a) -> Self
pub fn style(self, style: impl Fn(&Theme) -> Style + 'a) -> Self
Sets the default style of the Rich
text.
Sourcepub fn color_maybe(self, color: Option<impl Into<Color>>) -> Self
pub fn color_maybe(self, color: Option<impl Into<Color>>) -> Self
Sets the default [Color
] of the Rich
text, if Some
.
Trait Implementations§
Source§impl<'a, Link, Message, Theme, Renderer> Default for Rich<'a, Link, Message, Theme, Renderer>
impl<'a, Link, Message, Theme, Renderer> Default for Rich<'a, Link, Message, Theme, Renderer>
Source§impl<'a, Link, Message, Theme, Renderer> From<Rich<'a, Link, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Link, Message, Theme, Renderer> From<Rich<'a, Link, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
Source§impl<'a, Link, Message, Theme, Renderer> FromIterator<Span<'a, Link, <Renderer as Renderer>::Font>> for Rich<'a, Link, Message, Theme, Renderer>
impl<'a, Link, Message, Theme, Renderer> FromIterator<Span<'a, Link, <Renderer as Renderer>::Font>> for Rich<'a, Link, Message, Theme, Renderer>
Source§impl<Link, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Rich<'_, Link, Message, Theme, Renderer>
impl<Link, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Rich<'_, Link, Message, Theme, Renderer>
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
defaults: &Style,
layout: Layout<'_>,
_cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, defaults: &Style, layout: Layout<'_>, _cursor: Cursor, viewport: &Rectangle, )
Draws the [
Widget
] using the associated Renderer
.Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
_tree: &Tree,
_layout: Layout<'_>,
_cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, _layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl<'a, Link, Message, Theme, Renderer> Freeze for Rich<'a, Link, Message, Theme, Renderer>
impl<'a, Link, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !RefUnwindSafe for Rich<'a, Link, Message, Theme, Renderer>
impl<'a, Link, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Send for Rich<'a, Link, Message, Theme, Renderer>
impl<'a, Link, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Sync for Rich<'a, Link, Message, Theme, Renderer>
impl<'a, Link, Message, Theme, Renderer> Unpin for Rich<'a, Link, Message, Theme, Renderer>
impl<'a, Link, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !UnwindSafe for Rich<'a, Link, Message, Theme, Renderer>
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T: ?Sized,
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§fn instrument(self, span: Span) -> Instrumented<Self>
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