pub struct Slider<'a, T, Message, Theme = Theme>where
Theme: Catalog,{ /* private fields */ }Expand description
An horizontal bar and a handle that selects a single value from a range of values.
A Slider will try to fill the horizontal space of its container.
The Slider range of numeric values is generic and its step size defaults
to 1 unit.
Note: Under the hood values are converted to/from f64 so only values representable exactly as an f64 are possible to select via the slider. However it is likely that the precision of the slider at these scales is already less than the precision lost from the f64 representation.
§Example
use iced::widget::slider;
struct State {
value: f32,
}
#[derive(Debug, Clone)]
enum Message {
ValueChanged(f32),
}
fn view(state: &State) -> Element<'_, Message> {
slider(0.0..=100.0, state.value, Message::ValueChanged).into()
}
fn update(state: &mut State, message: Message) {
match message {
Message::ValueChanged(value) => {
state.value = value;
}
}
}Implementations§
Source§impl<'a, T, Message, Theme> Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme> Slider<'a, T, Message, Theme>
Sourcepub const DEFAULT_HEIGHT: f32 = 16.0
pub const DEFAULT_HEIGHT: f32 = 16.0
The default height of a Slider.
Sourcepub fn new<F>(range: RangeInclusive<T>, value: T, on_change: F) -> Selfwhere
F: 'a + Fn(T) -> Message,
pub fn new<F>(range: RangeInclusive<T>, value: T, on_change: F) -> Selfwhere
F: 'a + Fn(T) -> Message,
Sourcepub fn on_release(self, on_release: Message) -> Self
pub fn on_release(self, on_release: Message) -> Self
Sets the release message of the Slider.
This is called when the mouse is released from the slider.
Typically, the user’s interaction with the slider is finished when this message is produced. This is useful if you need to spawn a long-running task from the slider’s result, where the default on_change message could create too many events.
Sourcepub fn step(self, step: impl AsPrimitive<f64>) -> Self
pub fn step(self, step: impl AsPrimitive<f64>) -> Self
Sets the step size of the Slider.
Sourcepub fn shift_step(self, shift_step: impl AsPrimitive<f64>) -> Self
pub fn shift_step(self, shift_step: impl AsPrimitive<f64>) -> Self
Sets the optional “shift” step for the Slider.
If set, this value is used as the step while the shift key is pressed.
Trait Implementations§
Source§impl<'a, T, Message, Theme, Renderer> From<Slider<'a, T, Message, Theme>> for Element<'a, Message, Theme, Renderer>where
T: Copy + AsPrimitive<f64> + FromPrimitive + 'a,
Message: Clone + 'a,
Theme: Catalog + 'a,
Renderer: Renderer + 'a,
impl<'a, T, Message, Theme, Renderer> From<Slider<'a, T, Message, Theme>> for Element<'a, Message, Theme, Renderer>where
T: Copy + AsPrimitive<f64> + FromPrimitive + 'a,
Message: Clone + 'a,
Theme: Catalog + 'a,
Renderer: Renderer + 'a,
Source§impl<T, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Slider<'_, T, Message, Theme>where
T: Copy + AsPrimitive<f64> + FromPrimitive,
Message: Clone,
Theme: Catalog,
Renderer: Renderer,
impl<T, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Slider<'_, T, Message, Theme>where
T: Copy + AsPrimitive<f64> + FromPrimitive,
Message: Clone,
Theme: Catalog,
Renderer: Renderer,
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
_renderer: &Renderer,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )
Source§fn draw(
&self,
_tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
_cursor: Cursor,
_viewport: &Rectangle,
)
fn draw( &self, _tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, )
Widget] using the associated Renderer.Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl<'a, T, Message, Theme> Freeze for Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme = Theme> !RefUnwindSafe for Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme = Theme> !Send for Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme = Theme> !Sync for Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme> Unpin for Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme> UnsafeUnpin for Slider<'a, T, Message, Theme>
impl<'a, T, Message, Theme = Theme> !UnwindSafe for Slider<'a, T, Message, Theme>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more