pub struct Column<Key, W>{ /* private fields */ }Expand description
A container that distributes its contents vertically while keeping continuity.
§Example
use iced::widget::{keyed_column, text};
enum Message {
// ...
}
fn view(state: &State) -> impl Widget<Message> {
keyed_column((0..=100).map(|i| {
(i, text!("Item {i}"))
}))
}Implementations§
Source§impl<Key, W> Column<Key, W>
impl<Key, W> Column<Key, W>
Sourcepub fn from_vecs(keys: Vec<Key>, children: Vec<W>) -> Self
pub fn from_vecs(keys: Vec<Key>, children: Vec<W>) -> Self
Creates a Column from already allocated Vecs.
Keep in mind that the Column will not inspect the Vecs, which means
it won’t automatically adapt to the sizing strategy of its contents.
If any of the children have a [Length::Fill] strategy, you will need to
call Column::width or Column::height accordingly.
Sourcepub fn with_capacity(capacity: usize) -> Self
pub fn with_capacity(capacity: usize) -> Self
Creates a Column with the given capacity.
Sourcepub fn with_children(children: impl IntoIterator<Item = (Key, W)>) -> Selfwhere
W: Meta,
pub fn with_children(children: impl IntoIterator<Item = (Key, W)>) -> Selfwhere
W: Meta,
Creates a Column with the given elements.
Sourcepub fn spacing(self, amount: impl Into<Pixels>) -> Self
pub fn spacing(self, amount: impl Into<Pixels>) -> Self
Sets the vertical spacing between elements.
Custom margins per element do not exist in iced. You should use this method instead! While less flexible, it helps you keep spacing between elements consistent.
Sourcepub fn align_items(self, align: Alignment) -> Self
pub fn align_items(self, align: Alignment) -> Self
Sets the horizontal alignment of the contents of the Column .
Sourcepub fn push_maybe(self, key: Key, child: Option<W>) -> Selfwhere
W: Meta,
pub fn push_maybe(self, key: Key, child: Option<W>) -> Selfwhere
W: Meta,
Adds an element to the Column, if Some.
Sourcepub fn extend(self, children: impl IntoIterator<Item = (Key, W)>) -> Selfwhere
W: Meta,
pub fn extend(self, children: impl IntoIterator<Item = (Key, W)>) -> Selfwhere
W: Meta,
Extends the Column with the given children.
Trait Implementations§
Source§impl<Key, W, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Column<Key, W>
impl<Key, W, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Column<Key, W>
Source§fn layout(&mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits)
fn layout(&mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits)
Widget]. Read moreSource§fn operate(
&mut self,
tree: &mut Tree,
layout: Layout,
viewport: &Rectangle,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &mut self, tree: &mut Tree, layout: Layout, viewport: &Rectangle, renderer: &Renderer, operation: &mut dyn Operation, )
Operation] to the [Widget].Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout,
cursor: Cursor,
renderer: &Renderer,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout, cursor: Cursor, renderer: &Renderer, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout, cursor: Cursor, viewport: &Rectangle, )
Widget] using the associated Renderer.Source§fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
window: Size,
) -> Vec<Element<'b, Message, Theme, Renderer>>
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout, renderer: &Renderer, viewport: &Rectangle, translation: Vector, window: Size, ) -> Vec<Element<'b, Message, Theme, Renderer>>
Widget].Auto Trait Implementations§
impl<Key, W> Freeze for Column<Key, W>
impl<Key, W> RefUnwindSafe for Column<Key, W>where
Key: RefUnwindSafe,
W: RefUnwindSafe,
impl<Key, W> Send for Column<Key, W>
impl<Key, W> Sync for Column<Key, W>
impl<Key, W> Unpin for Column<Key, W>
impl<Key, W> UnsafeUnpin for Column<Key, W>
impl<Key, W> UnwindSafe for Column<Key, W>where
Key: UnwindSafe,
W: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
ReadEndian::read_from_little_endian().