Struct Surface
pub struct Surface<'window> { /* private fields */ }
Expand description
Handle to a presentable surface.
A Surface
represents a platform-specific surface (e.g. a window) onto which rendered images may
be presented. A Surface
may be created with the function [Instance::create_surface
].
This type is unique to the Rust API of wgpu
. In the WebGPU specification,
GPUCanvasContext
serves a similar role.
Implementations§
§impl Surface<'_>
impl Surface<'_>
pub fn get_capabilities(&self, adapter: &Adapter) -> SurfaceCapabilities
pub fn get_capabilities(&self, adapter: &Adapter) -> SurfaceCapabilities
Returns the capabilities of the surface when used with the given adapter.
Returns specified values (see [SurfaceCapabilities
]) if surface is incompatible with the adapter.
pub fn get_default_config(
&self,
adapter: &Adapter,
width: u32,
height: u32,
) -> Option<SurfaceConfiguration<Vec<TextureFormat>>>
pub fn get_default_config( &self, adapter: &Adapter, width: u32, height: u32, ) -> Option<SurfaceConfiguration<Vec<TextureFormat>>>
Return a default SurfaceConfiguration
from width and height to use for the Surface
with this adapter.
Returns None if the surface isn’t supported by this adapter
pub fn get_current_texture(&self) -> Result<SurfaceTexture, SurfaceError>
pub fn get_current_texture(&self) -> Result<SurfaceTexture, SurfaceError>
Returns the next texture to be presented by the swapchain for drawing.
In order to present the [SurfaceTexture
] returned by this method,
first a [Queue::submit
] needs to be done with some work rendering to this texture.
Then [SurfaceTexture::present
] needs to be called.
If a SurfaceTexture referencing this surface is alive when the swapchain is recreated, recreating the swapchain will panic.
Trait Implementations§
§impl Ord for Surface<'_>
impl Ord for Surface<'_>
§impl PartialOrd for Surface<'_>
impl PartialOrd for Surface<'_>
impl Eq for Surface<'_>
Auto Trait Implementations§
impl<'window> !Freeze for Surface<'window>
impl<'window> !RefUnwindSafe for Surface<'window>
impl<'window> Send for Surface<'window>
impl<'window> Sync for Surface<'window>
impl<'window> Unpin for Surface<'window>
impl<'window> !UnwindSafe for Surface<'window>
Blanket Implementations§
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T: ?Sized,
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fn equivalent(&self, key: &K) -> bool
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fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
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