Struct Surface
pub struct Surface<'window> { /* private fields */ }
Expand description
Handle to a presentable surface.
A Surface
represents a platform-specific surface (e.g. a window) onto which rendered images may
be presented. A Surface
may be created with the function [Instance::create_surface
].
This type is unique to the Rust API of wgpu
. In the WebGPU specification,
GPUCanvasContext
serves a similar role.
Implementations§
§impl Surface<'_>
impl Surface<'_>
pub fn get_capabilities(&self, adapter: &Adapter) -> SurfaceCapabilities
pub fn get_capabilities(&self, adapter: &Adapter) -> SurfaceCapabilities
Returns the capabilities of the surface when used with the given adapter.
Returns specified values (see [SurfaceCapabilities
]) if surface is incompatible with the adapter.
pub fn get_default_config(
&self,
adapter: &Adapter,
width: u32,
height: u32,
) -> Option<SurfaceConfiguration<Vec<TextureFormat>>>
pub fn get_default_config( &self, adapter: &Adapter, width: u32, height: u32, ) -> Option<SurfaceConfiguration<Vec<TextureFormat>>>
Return a default SurfaceConfiguration
from width and height to use for the Surface
with this adapter.
Returns None if the surface isn’t supported by this adapter
pub fn configure(
&self,
device: &Device,
config: &SurfaceConfiguration<Vec<TextureFormat>>,
)
pub fn configure( &self, device: &Device, config: &SurfaceConfiguration<Vec<TextureFormat>>, )
Initializes Surface
for presentation.
If the surface is already configured, this will wait for the GPU to come idle before recreating the swapchain to prevent race conditions.
§Validation Errors
- Submissions that happen during the configure may cause the internal wait-for-idle to fail, raising a validation error.
§Panics
- A old [
SurfaceTexture
] is still alive referencing an old surface. - Texture format requested is unsupported on the surface.
config.width
orconfig.height
is zero.
pub fn get_current_texture(&self) -> Result<SurfaceTexture, SurfaceError>
pub fn get_current_texture(&self) -> Result<SurfaceTexture, SurfaceError>
Returns the next texture to be presented by the swapchain for drawing.
In order to present the [SurfaceTexture
] returned by this method,
first a [Queue::submit
] needs to be done with some work rendering to this texture.
Then [SurfaceTexture::present
] needs to be called.
If a SurfaceTexture referencing this surface is alive when the swapchain is recreated, recreating the swapchain will panic.
pub unsafe fn as_hal<A>(
&self,
) -> Option<impl Deref<Target = <A as Api>::Surface> + WasmNotSendSync>where
A: HalApi,
pub unsafe fn as_hal<A>(
&self,
) -> Option<impl Deref<Target = <A as Api>::Surface> + WasmNotSendSync>where
A: HalApi,
Get the [wgpu_hal
] surface from this Surface
.
Find the Api struct corresponding to the active backend in [wgpu_hal::api
],
and pass that struct to the to the A
type parameter.
Returns a guard that dereferences to the type of the hal backend
which implements A::Surface
.
§Errors
This method will return None if:
- The surface is not from the backend specified by
A
. - The surface is from the
webgpu
orcustom
backend.
§Safety
- The returned resource must not be destroyed unless the guard is the last reference to it and it is not in use by the GPU. The guard and handle may be dropped at any time however.
- All the safety requirements of wgpu-hal must be upheld.
Trait Implementations§
§impl Ord for Surface<'_>
impl Ord for Surface<'_>
§impl PartialOrd for Surface<'_>
impl PartialOrd for Surface<'_>
impl Eq for Surface<'_>
Auto Trait Implementations§
impl<'window> !Freeze for Surface<'window>
impl<'window> !RefUnwindSafe for Surface<'window>
impl<'window> Send for Surface<'window>
impl<'window> Sync for Surface<'window>
impl<'window> Unpin for Surface<'window>
impl<'window> !UnwindSafe for Surface<'window>
Blanket Implementations§
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T: ?Sized,
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fn equivalent(&self, key: &K) -> bool
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and return true
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