pub struct Layer {
pub bounds: Rectangle,
pub quads: Vec<(Quad, Background)>,
pub primitives: Vec<Item<Primitive>>,
pub text: Vec<Item<Text>>,
pub images: Vec<Image>,
}
Fields§
§bounds: Rectangle
§quads: Vec<(Quad, Background)>
§primitives: Vec<Item<Primitive>>
§text: Vec<Item<Text>>
§images: Vec<Image>
Implementations§
Source§impl Layer
impl Layer
pub fn draw_quad( &mut self, quad: Quad, background: Background, transformation: Transformation, )
pub fn draw_paragraph( &mut self, paragraph: &Paragraph, position: Point, color: Color, clip_bounds: Rectangle, transformation: Transformation, )
pub fn draw_editor( &mut self, editor: &Editor, position: Point, color: Color, clip_bounds: Rectangle, transformation: Transformation, )
pub fn draw_text( &mut self, text: Text, position: Point, color: Color, clip_bounds: Rectangle, transformation: Transformation, )
pub fn draw_text_group( &mut self, text: Vec<Text>, clip_bounds: Rectangle, transformation: Transformation, )
pub fn draw_text_cache( &mut self, text: Arc<[Text]>, clip_bounds: Rectangle, transformation: Transformation, )
pub fn draw_image(&mut self, image: Image, transformation: Transformation)
pub fn draw_raster( &mut self, image: Image, bounds: Rectangle, transformation: Transformation, )
pub fn draw_svg( &mut self, svg: Svg, bounds: Rectangle, transformation: Transformation, )
pub fn draw_primitive_group( &mut self, primitives: Vec<Primitive>, clip_bounds: Rectangle, transformation: Transformation, )
pub fn draw_primitive_cache( &mut self, primitives: Arc<[Primitive]>, clip_bounds: Rectangle, transformation: Transformation, )
pub fn damage(previous: &Self, current: &Self) -> Vec<Rectangle>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Layer
impl RefUnwindSafe for Layer
impl Send for Layer
impl Sync for Layer
impl Unpin for Layer
impl UnwindSafe for Layer
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