pub enum Interaction {
    Mouse(Mouse),
    Keyboard(Keyboard),
}Expand description
A user interaction.
Variants§
Implementations§
Source§impl Interaction
 
impl Interaction
Sourcepub fn from_event(event: &Event) -> Option<Self>
 
pub fn from_event(event: &Event) -> Option<Self>
Creates an Interaction from a runtime [Event].
This can be useful for recording tests during real usage.
Sourcepub fn merge(self, next: Self) -> (Self, Option<Self>)
 
pub fn merge(self, next: Self) -> (Self, Option<Self>)
Merges two interactions together, if possible.
This method can turn certain sequences of interactions into a single one. For instance, a mouse movement, left button press, and left button release can all be merged into a single click interaction.
Merging is lossy and, therefore, it is not always desirable if you are recording a test and want full reproducibility.
If the interactions cannot be merged, the next interaction will be
returned as the second element of the tuple.
Trait Implementations§
Source§impl Clone for Interaction
 
impl Clone for Interaction
Source§fn clone(&self) -> Interaction
 
fn clone(&self) -> Interaction
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreSource§impl Debug for Interaction
 
impl Debug for Interaction
Source§impl Display for Interaction
 
impl Display for Interaction
Source§impl PartialEq for Interaction
 
impl PartialEq for Interaction
impl StructuralPartialEq for Interaction
Auto Trait Implementations§
impl Freeze for Interaction
impl RefUnwindSafe for Interaction
impl Send for Interaction
impl Sync for Interaction
impl Unpin for Interaction
impl UnwindSafe for Interaction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert 
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Convert 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
 
impl<T> DowncastSync for T
§impl<T> Instrument for T
 
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more