Emulator

Struct Emulator 

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pub struct Emulator<P: Program> { /* private fields */ }
Expand description

A headless runtime that can run iced applications and execute instructions.

An Emulator runs its program as faithfully as possible to the real thing. It will run subscriptions and tasks with the Executor of the [Program].

If you want to run a simulation without side effects, use a Simulator instead.

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impl<P: Program + 'static> Emulator<P>

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pub fn new( sender: Sender<Event<P>>, program: &P, mode: Mode, size: Size, ) -> Emulator<P>

Creates a new Emulator of the [Program] with the given Mode and [Size].

The Emulator will send Event notifications through the provided [mpsc::Sender].

When the Emulator has finished booting, an Event::Ready will be produced.

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pub fn with_preset( sender: Sender<Event<P>>, program: &P, mode: Mode, size: Size, preset: Option<&Preset<P::State, P::Message>>, ) -> Emulator<P>

Creates a new Emulator analogously to new, but it also takes a [program::Preset] that will be used as the initial state.

When the Emulator has finished booting, an Event::Ready will be produced.

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pub fn update(&mut self, program: &P, message: P::Message)

Updates the state of the Emulator program.

This is equivalent to calling the [Program::update] function, resubscribing to any subscriptions, and running the resulting tasks concurrently.

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pub fn perform(&mut self, program: &P, action: Action<P>)

Performs an Action.

Whenever an Emulator sends an Event::Action, this method must be called to proceed with the execution.

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pub fn run(&mut self, program: &P, instruction: Instruction)

Runs an Instruction.

If the Instruction executes successfully, an Event::Ready will be produced by the Emulator.

Otherwise, an Event::Failed will be triggered.

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pub fn view( &self, program: &P, ) -> Element<'_, P::Message, P::Theme, P::Renderer>

Returns the current view of the Emulator.

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pub fn theme(&self, program: &P) -> Option<P::Theme>

Returns the current theme of the Emulator.

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pub fn into_state(self) -> (P::State, Id)

Turns the Emulator into its internal state.

Auto Trait Implementations§

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impl<P> Freeze for Emulator<P>
where <P as Program>::State: Freeze, <P as Program>::Renderer: Freeze, <P as Program>::Executor: Freeze,

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impl<P> !RefUnwindSafe for Emulator<P>

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impl<P> !Send for Emulator<P>

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impl<P> !Sync for Emulator<P>

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impl<P> Unpin for Emulator<P>
where <P as Program>::State: Unpin, <P as Program>::Renderer: Unpin, <P as Program>::Executor: Unpin, <P as Program>::Message: Unpin,

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impl<P> !UnwindSafe for Emulator<P>

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn downcast(&self) -> &T

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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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