Type Alias Rotation

pub type Rotation = Rotation2D<f32, UnknownUnit, UnknownUnit>;
Available on crate feature geometry only.
Expand description

Alias for euclid::default::Rotation2D<f32>

Aliased Type§

struct Rotation {
    pub angle: f32,
}

Fields§

§angle: f32

Angle in radians

Implementations

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impl<T, Src, Dst> Rotation2D<T, Src, Dst>

pub fn new(angle: Angle<T>) -> Rotation2D<T, Src, Dst>

Creates a rotation from an angle in radians.

pub fn radians(angle: T) -> Rotation2D<T, Src, Dst>

Creates a rotation from an angle in radians.

pub fn identity() -> Rotation2D<T, Src, Dst>
where T: Zero,

Creates the identity rotation.

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impl<T, Src, Dst> Rotation2D<T, Src, Dst>
where T: Copy + Add<Output = T> + Sub<Output = T> + Mul<Output = T> + Zero + Trig,

pub fn to_transform(&self) -> Transform2D<T, Src, Dst>

Returns the matrix representation of this rotation.

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impl<T, Src, Dst> Rotation2D<T, Src, Dst>
where T: Copy,

pub fn cast_unit<Src2, Dst2>(&self) -> Rotation2D<T, Src2, Dst2>

Cast the unit, preserving the numeric value.

§Example
enum Local {}
enum World {}

enum Local2 {}
enum World2 {}

let to_world: Rotation2D<_, Local, World> = Rotation2D::radians(42);

assert_eq!(to_world.angle, to_world.cast_unit::<Local2, World2>().angle);

pub fn to_untyped(&self) -> Rotation2D<T, UnknownUnit, UnknownUnit>

Drop the units, preserving only the numeric value.

§Example
enum Local {}
enum World {}

let to_world: Rotation2D<_, Local, World> = Rotation2D::radians(42);

assert_eq!(to_world.angle, to_world.to_untyped().angle);

pub fn from_untyped( r: &Rotation2D<T, UnknownUnit, UnknownUnit>, ) -> Rotation2D<T, Src, Dst>

Tag a unitless value with units.

§Example
use euclid::UnknownUnit;
enum Local {}
enum World {}

let rot: Rotation2D<_, UnknownUnit, UnknownUnit> = Rotation2D::radians(42);

assert_eq!(rot.angle, Rotation2D::<_, Local, World>::from_untyped(&rot).angle);
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impl<T, Src, Dst> Rotation2D<T, Src, Dst>
where T: Copy,

pub fn get_angle(&self) -> Angle<T>

Returns self.angle as a strongly typed Angle<T>.

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impl<T, Src, Dst> Rotation2D<T, Src, Dst>
where T: Real,

pub fn to_3d(&self) -> Rotation3D<T, Src, Dst>

Creates a 3d rotation (around the z axis) from this 2d rotation.

pub fn inverse(&self) -> Rotation2D<T, Dst, Src>

Returns the inverse of this rotation.

pub fn then<NewSrc>( &self, other: &Rotation2D<T, NewSrc, Src>, ) -> Rotation2D<T, NewSrc, Dst>

Returns a rotation representing the other rotation followed by this rotation.

pub fn transform_point(&self, point: Point2D<T, Src>) -> Point2D<T, Dst>

Returns the given 2d point transformed by this rotation.

The input point must be use the unit Src, and the returned point has the unit Dst.

pub fn transform_vector(&self, vector: Vector2D<T, Src>) -> Vector2D<T, Dst>

Returns the given 2d vector transformed by this rotation.

The input point must be use the unit Src, and the returned point has the unit Dst.

Trait Implementations

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impl<T, Src, Dst> ApproxEq<T> for Rotation2D<T, Src, Dst>
where T: Copy + Neg<Output = T> + ApproxEq<T>,

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fn approx_epsilon() -> T

Default epsilon value
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fn approx_eq_eps(&self, other: &Rotation2D<T, Src, Dst>, eps: &T) -> bool

Returns true if this object is approximately equal to the other one, using a provided epsilon value.
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fn approx_eq(&self, other: &Self) -> bool

Returns true if this object is approximately equal to the other one, using the approx_epsilon epsilon value.
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impl<T, Src, Dst> Clone for Rotation2D<T, Src, Dst>
where T: Clone,

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fn clone(&self) -> Rotation2D<T, Src, Dst>

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T, Src, Dst> Debug for Rotation2D<T, Src, Dst>
where T: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T, Src, Dst> Hash for Rotation2D<T, Src, Dst>
where T: Hash,

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fn hash<H>(&self, h: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T, Src, Dst> PartialEq for Rotation2D<T, Src, Dst>
where T: PartialEq,

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fn eq(&self, other: &Rotation2D<T, Src, Dst>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<S> Transformation<S> for Rotation2D<S, UnknownUnit, UnknownUnit>
where S: Scalar,

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impl<T, Src, Dst> Copy for Rotation2D<T, Src, Dst>
where T: Copy,

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impl<T, Src, Dst> Eq for Rotation2D<T, Src, Dst>
where T: Eq,