Struct Rotation2D
#[repr(C)]pub struct Rotation2D<T, Src, Dst> {
pub angle: T,
/* private fields */
}
geometry
only.Expand description
A transform that can represent rotations in 2d, represented as an angle in radians.
Fields§
§angle: T
Angle in radians
Implementations§
§impl<T, Src, Dst> Rotation2D<T, Src, Dst>
impl<T, Src, Dst> Rotation2D<T, Src, Dst>
pub fn new(angle: Angle<T>) -> Rotation2D<T, Src, Dst>
pub fn new(angle: Angle<T>) -> Rotation2D<T, Src, Dst>
Creates a rotation from an angle in radians.
pub fn radians(angle: T) -> Rotation2D<T, Src, Dst>
pub fn radians(angle: T) -> Rotation2D<T, Src, Dst>
Creates a rotation from an angle in radians.
pub fn identity() -> Rotation2D<T, Src, Dst>where
T: Zero,
pub fn identity() -> Rotation2D<T, Src, Dst>where
T: Zero,
Creates the identity rotation.
§impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Copy,
pub fn cast_unit<Src2, Dst2>(&self) -> Rotation2D<T, Src2, Dst2>
pub fn cast_unit<Src2, Dst2>(&self) -> Rotation2D<T, Src2, Dst2>
Cast the unit, preserving the numeric value.
§Example
enum Local {}
enum World {}
enum Local2 {}
enum World2 {}
let to_world: Rotation2D<_, Local, World> = Rotation2D::radians(42);
assert_eq!(to_world.angle, to_world.cast_unit::<Local2, World2>().angle);
pub fn to_untyped(&self) -> Rotation2D<T, UnknownUnit, UnknownUnit>
pub fn to_untyped(&self) -> Rotation2D<T, UnknownUnit, UnknownUnit>
Drop the units, preserving only the numeric value.
§Example
enum Local {}
enum World {}
let to_world: Rotation2D<_, Local, World> = Rotation2D::radians(42);
assert_eq!(to_world.angle, to_world.to_untyped().angle);
pub fn from_untyped(
r: &Rotation2D<T, UnknownUnit, UnknownUnit>,
) -> Rotation2D<T, Src, Dst>
pub fn from_untyped( r: &Rotation2D<T, UnknownUnit, UnknownUnit>, ) -> Rotation2D<T, Src, Dst>
Tag a unitless value with units.
§Example
use euclid::UnknownUnit;
enum Local {}
enum World {}
let rot: Rotation2D<_, UnknownUnit, UnknownUnit> = Rotation2D::radians(42);
assert_eq!(rot.angle, Rotation2D::<_, Local, World>::from_untyped(&rot).angle);
§impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Copy,
§impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Real,
impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Real,
pub fn to_3d(&self) -> Rotation3D<T, Src, Dst>
pub fn to_3d(&self) -> Rotation3D<T, Src, Dst>
Creates a 3d rotation (around the z axis) from this 2d rotation.
pub fn inverse(&self) -> Rotation2D<T, Dst, Src>
pub fn inverse(&self) -> Rotation2D<T, Dst, Src>
Returns the inverse of this rotation.
pub fn then<NewSrc>(
&self,
other: &Rotation2D<T, NewSrc, Src>,
) -> Rotation2D<T, NewSrc, Dst>
pub fn then<NewSrc>( &self, other: &Rotation2D<T, NewSrc, Src>, ) -> Rotation2D<T, NewSrc, Dst>
Returns a rotation representing the other rotation followed by this rotation.
pub fn transform_point(&self, point: Point2D<T, Src>) -> Point2D<T, Dst>
pub fn transform_point(&self, point: Point2D<T, Src>) -> Point2D<T, Dst>
Returns the given 2d point transformed by this rotation.
The input point must be use the unit Src, and the returned point has the unit Dst.
pub fn transform_vector(&self, vector: Vector2D<T, Src>) -> Vector2D<T, Dst>
pub fn transform_vector(&self, vector: Vector2D<T, Src>) -> Vector2D<T, Dst>
Returns the given 2d vector transformed by this rotation.
The input point must be use the unit Src, and the returned point has the unit Dst.
§impl<T, Src, Dst> Rotation2D<T, Src, Dst>
impl<T, Src, Dst> Rotation2D<T, Src, Dst>
pub fn to_transform(&self) -> Transform2D<T, Src, Dst>
pub fn to_transform(&self) -> Transform2D<T, Src, Dst>
Returns the matrix representation of this rotation.
Trait Implementations§
§impl<T, Src, Dst> ApproxEq<T> for Rotation2D<T, Src, Dst>
impl<T, Src, Dst> ApproxEq<T> for Rotation2D<T, Src, Dst>
§fn approx_epsilon() -> T
fn approx_epsilon() -> T
§fn approx_eq_eps(&self, other: &Rotation2D<T, Src, Dst>, eps: &T) -> bool
fn approx_eq_eps(&self, other: &Rotation2D<T, Src, Dst>, eps: &T) -> bool
true
if this object is approximately equal to the other one, using
a provided epsilon value.§fn approx_eq(&self, other: &Self) -> bool
fn approx_eq(&self, other: &Self) -> bool
true
if this object is approximately equal to the other one, using
the approx_epsilon
epsilon value.§impl<T, Src, Dst> Clone for Rotation2D<T, Src, Dst>where
T: Clone,
impl<T, Src, Dst> Clone for Rotation2D<T, Src, Dst>where
T: Clone,
§fn clone(&self) -> Rotation2D<T, Src, Dst>
fn clone(&self) -> Rotation2D<T, Src, Dst>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl<T, Src, Dst> Debug for Rotation2D<T, Src, Dst>where
T: Debug,
impl<T, Src, Dst> Debug for Rotation2D<T, Src, Dst>where
T: Debug,
§impl<T, Src, Dst> Hash for Rotation2D<T, Src, Dst>where
T: Hash,
impl<T, Src, Dst> Hash for Rotation2D<T, Src, Dst>where
T: Hash,
§impl<T, Src, Dst> PartialEq for Rotation2D<T, Src, Dst>where
T: PartialEq,
impl<T, Src, Dst> PartialEq for Rotation2D<T, Src, Dst>where
T: PartialEq,
§impl<S> Transformation<S> for Rotation2D<S, UnknownUnit, UnknownUnit>where
S: Scalar,
impl<S> Transformation<S> for Rotation2D<S, UnknownUnit, UnknownUnit>where
S: Scalar,
fn transform_point(&self, p: Point2D<S, UnknownUnit>) -> Point2D<S, UnknownUnit>
fn transform_vector( &self, v: Vector2D<S, UnknownUnit>, ) -> Vector2D<S, UnknownUnit>
impl<T, Src, Dst> Copy for Rotation2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Eq for Rotation2D<T, Src, Dst>where
T: Eq,
Auto Trait Implementations§
impl<T, Src, Dst> Freeze for Rotation2D<T, Src, Dst>where
T: Freeze,
impl<T, Src, Dst> RefUnwindSafe for Rotation2D<T, Src, Dst>
impl<T, Src, Dst> Send for Rotation2D<T, Src, Dst>
impl<T, Src, Dst> Sync for Rotation2D<T, Src, Dst>
impl<T, Src, Dst> Unpin for Rotation2D<T, Src, Dst>
impl<T, Src, Dst> UnwindSafe for Rotation2D<T, Src, Dst>
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T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
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fn components_from(colors: C) -> T
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Source§impl<T> FromAngle<T> for T
impl<T> FromAngle<T> for T
Source§fn from_angle(angle: T) -> T
fn from_angle(angle: T) -> T
angle
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