1use crate::core::layout::{self, Layout};
2use crate::core::mouse;
3use crate::core::overlay;
4use crate::core::renderer;
5use crate::core::widget;
6use crate::core::widget::Tree;
7use crate::core::{Event, Length, Rectangle, Shell, Size, Vector, Widget};
8
9pub struct Responsive<'a, W> {
14 view: Box<dyn Fn(Size) -> W + 'a>,
15 width: Length,
16 height: Length,
17 content: Option<W>,
18}
19
20impl<'a, W> Responsive<'a, W> {
21 pub fn new(view: impl Fn(Size) -> W + 'a) -> Self {
28 Self {
29 view: Box::new(view),
30 width: Length::Fill,
31 height: Length::Fill,
32 content: None,
33 }
34 }
35
36 pub fn width(mut self, width: impl Into<Length>) -> Self {
38 self.width = width.into();
39 self
40 }
41
42 pub fn height(mut self, height: impl Into<Length>) -> Self {
44 self.height = height.into();
45 self
46 }
47}
48
49impl<W> widget::Meta for Responsive<'_, W> {}
50
51impl<W, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Responsive<'_, W>
52where
53 W: Widget<Message, Theme, Renderer>,
54{
55 fn diff(&mut self, _tree: &mut Tree) {
56 }
58
59 fn size(&self) -> Size<Length> {
60 Size {
61 width: self.width,
62 height: self.height,
63 }
64 }
65
66 fn layout(&mut self, tree: &mut Tree, renderer: &Renderer, limits: &layout::Limits) {
67 let limits = limits.width(self.width).height(self.height);
68 let size = limits.bounds();
69
70 self.content = Some((self.view)(size));
71 tree.diff_children(std::slice::from_mut(&mut self.content));
72
73 self.content
74 .layout(&mut tree.children[0], renderer, &limits.loose());
75
76 tree.size = limits.resolve(self.width, self.height, tree.children[0].size);
77 }
78
79 fn update(
80 &mut self,
81 tree: &mut Tree,
82 event: &Event,
83 layout: Layout,
84 cursor: mouse::Cursor,
85 renderer: &Renderer,
86 shell: &mut Shell<'_, Message>,
87 viewport: &Rectangle,
88 ) {
89 let (layout, tree) = layout.iter_mut(&mut tree.children).next().unwrap();
90
91 self.content
92 .update(tree, event, layout, cursor, renderer, shell, viewport);
93 }
94
95 fn draw(
96 &self,
97 tree: &Tree,
98 renderer: &mut Renderer,
99 theme: &Theme,
100 style: &renderer::Style,
101 layout: Layout,
102 cursor: mouse::Cursor,
103 viewport: &Rectangle,
104 ) {
105 let (layout, tree) = layout.iter(&tree.children).next().unwrap();
106
107 self.content
108 .draw(tree, renderer, theme, style, layout, cursor, viewport);
109 }
110
111 fn mouse_interaction(
112 &self,
113 tree: &Tree,
114 layout: Layout,
115 cursor: mouse::Cursor,
116 viewport: &Rectangle,
117 renderer: &Renderer,
118 ) -> mouse::Interaction {
119 let (layout, tree) = layout.iter(&tree.children).next().unwrap();
120
121 self.content
122 .mouse_interaction(tree, layout, cursor, viewport, renderer)
123 }
124
125 fn operate(
126 &mut self,
127 tree: &mut Tree,
128 layout: Layout,
129 viewport: &Rectangle,
130 renderer: &Renderer,
131 operation: &mut dyn widget::Operation,
132 ) {
133 let (layout, tree) = layout.iter_mut(&mut tree.children).next().unwrap();
134
135 self.content
136 .operate(tree, layout, viewport, renderer, operation);
137 }
138
139 fn overlay<'a>(
140 &'a mut self,
141 tree: &'a mut Tree,
142 layout: Layout,
143 renderer: &Renderer,
144 viewport: &Rectangle,
145 translation: Vector,
146 window: Size,
147 ) -> Vec<overlay::Element<'a, Message, Theme, Renderer>> {
148 let (layout, tree) = layout.iter_mut(&mut tree.children).next().unwrap();
149
150 self.content
151 .overlay(tree, layout, renderer, viewport, translation, window)
152 }
153}