iced_test/lib.rs
1//! Test your `iced` applications in headless mode.
2//!
3//! # Basic Usage
4//! Let's assume we want to test [the classical counter interface].
5//!
6//! First, we will want to create a [`Simulator`] of our interface:
7//!
8//! ```rust,no_run
9//! # struct Counter { value: i64 }
10//! # impl Counter {
11//! # pub fn view(&self) -> iced_runtime::core::Element<(), iced_runtime::core::Theme, iced_renderer::Renderer> { unimplemented!() }
12//! # }
13//! use iced_test::simulator;
14//!
15//! let mut counter = Counter { value: 0 };
16//! let mut ui = simulator(counter.view());
17//! ```
18//!
19//! Now we can simulate a user interacting with our interface. Let's use [`Simulator::click`] to click
20//! the counter buttons:
21//!
22//! ```rust,no_run
23//! # struct Counter { value: i64 }
24//! # impl Counter {
25//! # pub fn view(&self) -> iced_runtime::core::Element<(), iced_runtime::core::Theme, iced_renderer::Renderer> { unimplemented!() }
26//! # }
27//! # use iced_test::simulator;
28//! #
29//! # let mut counter = Counter { value: 0 };
30//! # let mut ui = simulator(counter.view());
31//! #
32//! let _ = ui.click("+");
33//! let _ = ui.click("+");
34//! let _ = ui.click("-");
35//! ```
36//!
37//! [`Simulator::click`] takes a type implementing the [`Selector`] trait. A [`Selector`] describes a way to query the widgets of an interface.
38//! In this case, we leverage the [`Selector`] implementation of `&str`, which selects a widget by the text it contains.
39//!
40//! We can now process any messages produced by these interactions and then assert that the final value of our counter is
41//! indeed `1`!
42//!
43//! ```rust,no_run
44//! # struct Counter { value: i64 }
45//! # impl Counter {
46//! # pub fn update(&mut self, message: ()) {}
47//! # pub fn view(&self) -> iced_runtime::core::Element<(), iced_runtime::core::Theme, iced_renderer::Renderer> { unimplemented!() }
48//! # }
49//! # use iced_test::simulator;
50//! #
51//! # let mut counter = Counter { value: 0 };
52//! # let mut ui = simulator(counter.view());
53//! #
54//! # let _ = ui.click("+");
55//! # let _ = ui.click("+");
56//! # let _ = ui.click("-");
57//! #
58//! for message in ui.into_messages() {
59//! counter.update(message);
60//! }
61//!
62//! assert_eq!(counter.value, 1);
63//! ```
64//!
65//! We can even rebuild the interface to make sure the counter _displays_ the proper value with [`Simulator::find`]:
66//!
67//! ```rust,no_run
68//! # struct Counter { value: i64 }
69//! # impl Counter {
70//! # pub fn view(&self) -> iced_runtime::core::Element<(), iced_runtime::core::Theme, iced_renderer::Renderer> { unimplemented!() }
71//! # }
72//! # use iced_test::simulator;
73//! #
74//! # let mut counter = Counter { value: 0 };
75//! let mut ui = simulator(counter.view());
76//!
77//! assert!(ui.find("1").is_ok(), "Counter should display 1!");
78//! ```
79//!
80//! And that's it! That's the gist of testing `iced` applications!
81//!
82//! [`Simulator`] contains additional operations you can use to simulate more interactions—like [`tap_key`](Simulator::tap_key) or
83//! [`typewrite`](Simulator::typewrite)—and even perform [_snapshot testing_](Simulator::snapshot)!
84//!
85//! [the classical counter interface]: https://book.iced.rs/architecture.html#dissecting-an-interface
86pub use iced_futures as futures;
87pub use iced_program as program;
88pub use iced_renderer as renderer;
89pub use iced_runtime as runtime;
90pub use iced_runtime::core;
91
92pub use iced_selector as selector;
93
94pub mod emulator;
95pub mod ice;
96pub mod instruction;
97pub mod simulator;
98
99mod error;
100
101pub use emulator::Emulator;
102pub use error::Error;
103pub use ice::Ice;
104pub use instruction::Instruction;
105pub use selector::Selector;
106pub use simulator::{Simulator, simulator};
107
108use crate::core::Size;
109use crate::core::theme;
110use crate::core::time::{Duration, Instant};
111use crate::core::window;
112
113use std::path::Path;
114
115/// Runs an [`Ice`] test suite for the given [`Program`](program::Program).
116///
117/// Any `.ice` tests will be parsed from the given directory and executed in
118/// an [`Emulator`] of the given [`Program`](program::Program).
119///
120/// Remember that an [`Emulator`] executes the real thing! Side effects _will_
121/// take place. It is up to you to ensure your tests have reproducible environments
122/// by leveraging [`Preset`][program::Preset].
123pub fn run<P: program::Program + 'static>(
124 program: P,
125 tests_dir: impl AsRef<Path>,
126) -> Result<(), Error> {
127 use crate::futures::futures::StreamExt;
128 use crate::futures::futures::channel::mpsc;
129 use crate::futures::futures::executor;
130
131 use std::ffi::OsStr;
132 use std::fs;
133
134 let errors_dir = tests_dir.as_ref().join("errors");
135
136 if errors_dir.exists() {
137 fs::remove_dir_all(&errors_dir)?;
138 }
139
140 let files = fs::read_dir(tests_dir)?;
141 let mut tests = Vec::new();
142
143 for file in files {
144 let file = file?;
145
146 if file.path().extension().and_then(OsStr::to_str) != Some("ice") {
147 continue;
148 }
149
150 let content = fs::read_to_string(file.path())?;
151
152 match Ice::parse(&content) {
153 Ok(ice) => {
154 let preset = if let Some(preset) = &ice.preset {
155 let Some(preset) = program
156 .presets()
157 .iter()
158 .find(|candidate| candidate.name() == preset)
159 else {
160 return Err(Error::PresetNotFound {
161 name: preset.to_owned(),
162 available: program
163 .presets()
164 .iter()
165 .map(program::Preset::name)
166 .map(str::to_owned)
167 .collect(),
168 });
169 };
170
171 Some(preset)
172 } else {
173 None
174 };
175
176 tests.push((file, ice, preset));
177 }
178 Err(error) => {
179 return Err(Error::IceParsingFailed {
180 file: file.path().to_path_buf(),
181 error,
182 });
183 }
184 }
185 }
186
187 // TODO: Concurrent runtimes
188 for (file, ice, preset) in tests {
189 let (sender, mut receiver) = mpsc::channel(1);
190
191 let mut emulator = Emulator::with_preset(sender, &program, ice.mode, ice.viewport, preset);
192
193 let mut instructions = ice.instructions.iter();
194 let mut current = 0;
195
196 loop {
197 let event = executor::block_on(receiver.next())
198 .expect("emulator runtime should never stop on its own");
199
200 match event {
201 emulator::Event::Action(action) => {
202 emulator.perform(&program, action);
203 }
204 emulator::Event::Failed(instruction) => {
205 fs::create_dir_all(&errors_dir)?;
206
207 let theme = emulator
208 .theme(&program)
209 .unwrap_or_else(|| <P::Theme as theme::Base>::default(theme::Mode::None));
210
211 let screenshot = emulator.screenshot(&program, &theme, 2.0);
212
213 let image = fs::File::create(
214 errors_dir.join(
215 file.path()
216 .with_extension("png")
217 .file_name()
218 .expect("Test must have a filename"),
219 ),
220 )?;
221
222 let mut encoder =
223 png::Encoder::new(image, screenshot.size.width, screenshot.size.height);
224 encoder.set_color(png::ColorType::Rgba);
225
226 let mut writer = encoder.write_header()?;
227 writer.write_image_data(&screenshot.rgba)?;
228 writer.finish()?;
229
230 let reproduction = Ice {
231 viewport: ice.viewport,
232 mode: ice.mode,
233 preset: ice.preset,
234 instructions: ice.instructions[..current].to_vec(),
235 };
236
237 fs::write(errors_dir.join(file.file_name()), reproduction.to_string())?;
238
239 return Err(Error::IceTestingFailed {
240 file: file.path().to_path_buf(),
241 instruction,
242 });
243 }
244 emulator::Event::Ready => {
245 let Some(instruction) = instructions.next() else {
246 break;
247 };
248
249 emulator.run(&program, instruction);
250 current += 1;
251 }
252 }
253 }
254 }
255
256 Ok(())
257}
258
259/// Takes a screenshot of the given [`Program`](program::Program) with the given theme, viewport,
260/// and scale factor after running it for the given [`Duration`].
261pub fn screenshot<P: program::Program + 'static>(
262 program: &P,
263 theme: &P::Theme,
264 viewport: impl Into<Size>,
265 scale_factor: f32,
266 duration: Duration,
267) -> window::Screenshot {
268 use crate::runtime::futures::futures::channel::mpsc;
269
270 let (sender, mut receiver) = mpsc::channel(100);
271
272 let mut emulator = Emulator::new(sender, program, emulator::Mode::Immediate, viewport.into());
273
274 let start = Instant::now();
275
276 loop {
277 if let Some(event) = receiver.try_next().ok().flatten() {
278 match event {
279 emulator::Event::Action(action) => {
280 emulator.perform(program, action);
281 }
282 emulator::Event::Failed(_) => {
283 unreachable!("no instructions should be executed during a screenshot");
284 }
285 emulator::Event::Ready => {}
286 }
287 }
288
289 if start.elapsed() >= duration {
290 break;
291 }
292
293 std::thread::sleep(Duration::from_millis(1));
294 }
295
296 emulator.screenshot(program, theme, scale_factor)
297}