iced_runtime/
program.rs

1//! Build interactive programs using The Elm Architecture.
2use crate::Task;
3
4use iced_core::Element;
5use iced_core::text;
6
7mod state;
8
9pub use state::State;
10
11/// The core of a user interface application following The Elm Architecture.
12pub trait Program: Sized {
13    /// The graphics backend to use to draw the [`Program`].
14    type Renderer: text::Renderer;
15
16    /// The theme used to draw the [`Program`].
17    type Theme;
18
19    /// The type of __messages__ your [`Program`] will produce.
20    type Message: std::fmt::Debug + Send;
21
22    /// Handles a __message__ and updates the state of the [`Program`].
23    ///
24    /// This is where you define your __update logic__. All the __messages__,
25    /// produced by either user interactions or commands, will be handled by
26    /// this method.
27    ///
28    /// Any [`Task`] returned will be executed immediately in the
29    /// background by shells.
30    fn update(&mut self, message: Self::Message) -> Task<Self::Message>;
31
32    /// Returns the widgets to display in the [`Program`].
33    ///
34    /// These widgets can produce __messages__ based on user interaction.
35    fn view(&self) -> Element<'_, Self::Message, Self::Theme, Self::Renderer>;
36}