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pub struct Tree {
    pub tag: Tag,
    pub state: State,
    pub children: Vec<Tree>,
}
Expand description

A persistent state widget tree.

A Tree is normally associated with a specific widget in the widget tree.

Fields

tag: Tag

The tag of the Tree.

state: State

The State of the Tree.

children: Vec<Tree>

The children of the root widget of the Tree.

Implementations

Creates an empty, stateless Tree with no children.

Creates a new Tree for the provided [Element].

Reconciliates the current tree with the provided [Element].

If the tag of the [Element] matches the tag of the Tree, then the [Element] proceeds with the reconciliation (i.e. Widget::diff is called).

Otherwise, the whole Tree is recreated.

Reconciliates the children of the tree with the provided list of [Element].

Reconciliates the children of the tree with the provided list of [Element] using custom logic both for diffing and creating new widget state.

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Convert the source color to the destination color using the specified method Read more
Convert the source color to the destination color using the bradford method by default Read more
Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more