pub struct Text<Renderer> where
Renderer: Renderer,
Renderer::Theme: StyleSheet, { /* private fields */ }
Expand description
A paragraph of text.
Example
Text::new("I <3 iced!")
.size(40)
.style(Color::from([0.0, 0.0, 1.0]));
Implementations
sourceimpl<Renderer> Text<Renderer> where
Renderer: Renderer,
Renderer::Theme: StyleSheet,
impl<Renderer> Text<Renderer> where
Renderer: Renderer,
Renderer::Theme: StyleSheet,
sourcepub fn new<T: ToString>(label: T) -> Self
pub fn new<T: ToString>(label: T) -> Self
Create a new fragment of Text
with the given contents.
sourcepub fn style(
self,
style: impl Into<<Renderer::Theme as StyleSheet>::Style>
) -> Self
pub fn style(
self,
style: impl Into<<Renderer::Theme as StyleSheet>::Style>
) -> Self
Sets the [Color
] of the Text
.
sourcepub fn horizontal_alignment(self, alignment: Horizontal) -> Self
pub fn horizontal_alignment(self, alignment: Horizontal) -> Self
Sets the alignment::Horizontal
of the Text
.
sourcepub fn vertical_alignment(self, alignment: Vertical) -> Self
pub fn vertical_alignment(self, alignment: Vertical) -> Self
Sets the alignment::Vertical
of the Text
.
Trait Implementations
sourceimpl<Renderer> Clone for Text<Renderer> where
Renderer: Renderer,
Renderer::Theme: StyleSheet,
impl<Renderer> Clone for Text<Renderer> where
Renderer: Renderer,
Renderer::Theme: StyleSheet,
sourceimpl<'a, Message, Renderer> From<Text<Renderer>> for Element<'a, Message, Renderer> where
Renderer: Renderer + 'a,
Renderer::Theme: StyleSheet,
impl<'a, Message, Renderer> From<Text<Renderer>> for Element<'a, Message, Renderer> where
Renderer: Renderer + 'a,
Renderer::Theme: StyleSheet,
sourceimpl<Message, Renderer> Widget<Message, Renderer> for Text<Renderer> where
Renderer: Renderer,
Renderer::Theme: StyleSheet,
impl<Message, Renderer> Widget<Message, Renderer> for Text<Renderer> where
Renderer: Renderer,
Renderer::Theme: StyleSheet,
sourcefn layout(&self, renderer: &Renderer, limits: &Limits) -> Node
fn layout(&self, renderer: &Renderer, limits: &Limits) -> Node
Returns the layout::Node
of the Widget
. Read more
sourcefn draw(
&self,
_state: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &Style,
layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle
)
fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &Style,
layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle
)
Draws the Widget
using the associated Renderer
.
sourcefn operate(
&self,
_state: &mut Tree,
_layout: Layout<'_>,
_operation: &mut dyn Operation<Message>
)
fn operate(
&self,
_state: &mut Tree,
_layout: Layout<'_>,
_operation: &mut dyn Operation<Message>
)
sourcefn on_event(
&mut self,
_state: &mut Tree,
_event: Event,
_layout: Layout<'_>,
_cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>
) -> Status
fn on_event(
&mut self,
_state: &mut Tree,
_event: Event,
_layout: Layout<'_>,
_cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>
) -> Status
sourcefn mouse_interaction(
&self,
_state: &Tree,
_layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer
) -> Interaction
fn mouse_interaction(
&self,
_state: &Tree,
_layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer
) -> Interaction
Returns the current mouse::Interaction
of the Widget
. Read more
Auto Trait Implementations
impl<Renderer> RefUnwindSafe for Text<Renderer> where
<Renderer as Renderer>::Font: RefUnwindSafe,
<<Renderer as Renderer>::Theme as StyleSheet>::Style: RefUnwindSafe,
impl<Renderer> Send for Text<Renderer> where
<Renderer as Renderer>::Font: Send,
<<Renderer as Renderer>::Theme as StyleSheet>::Style: Send,
impl<Renderer> Sync for Text<Renderer> where
<Renderer as Renderer>::Font: Sync,
<<Renderer as Renderer>::Theme as StyleSheet>::Style: Sync,
impl<Renderer> Unpin for Text<Renderer> where
<Renderer as Renderer>::Font: Unpin,
<<Renderer as Renderer>::Theme as StyleSheet>::Style: Unpin,
impl<Renderer> UnwindSafe for Text<Renderer> where
<Renderer as Renderer>::Font: UnwindSafe,
<<Renderer as Renderer>::Theme as StyleSheet>::Style: UnwindSafe,
Blanket Implementations
sourceimpl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
sourcefn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified method Read more
sourcefn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford method by default Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T, U> IntoColor<U> for T where
U: FromColor<T>,
impl<T, U> IntoColor<U> for T where
U: FromColor<T>,
sourcefn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
sourceimpl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
sourcefn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
sourceimpl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
sourcefn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an OutOfBounds
error is returned which contains
the unclamped color. Read more