Struct iced_native::Color
pub struct Color {
pub r: f32,
pub g: f32,
pub b: f32,
pub a: f32,
}
Expand description
A color in the sRGB color space.
Fields§
§r: f32
Red component, 0.0 - 1.0
g: f32
Green component, 0.0 - 1.0
b: f32
Blue component, 0.0 - 1.0
a: f32
Transparency, 0.0 - 1.0
Implementations§
§impl Color
impl Color
pub const TRANSPARENT: Color = Color{ r: 0.0, g: 0.0, b: 0.0, a: 0.0,}
pub const TRANSPARENT: Color = Color{ r: 0.0, g: 0.0, b: 0.0, a: 0.0,}
A color with no opacity.
pub fn new(r: f32, g: f32, b: f32, a: f32) -> Color
pub fn new(r: f32, g: f32, b: f32, a: f32) -> Color
Creates a new Color
.
In debug mode, it will panic if the values are not in the correct range: 0.0 - 1.0
pub const fn from_rgba(r: f32, g: f32, b: f32, a: f32) -> Color
pub const fn from_rgba(r: f32, g: f32, b: f32, a: f32) -> Color
Creates a Color
from its RGBA components.
pub fn from_rgba8(r: u8, g: u8, b: u8, a: f32) -> Color
pub fn from_rgba8(r: u8, g: u8, b: u8, a: f32) -> Color
Creates a Color
from its RGB8 components and an alpha value.
pub fn into_rgba8(self) -> [u8; 4]
pub fn into_rgba8(self) -> [u8; 4]
Converts the Color
into its RGBA8 equivalent.
pub fn into_linear(self) -> [f32; 4]
pub fn into_linear(self) -> [f32; 4]
Converts the Color
into its linear values.
Trait Implementations§
§impl From<Color> for Background
impl From<Color> for Background
§fn from(color: Color) -> Background
fn from(color: Color) -> Background
Converts to this type from the input type.
impl Copy for Color
impl StructuralPartialEq for Color
Auto Trait Implementations§
impl RefUnwindSafe for Color
impl Send for Color
impl Sync for Color
impl Unpin for Color
impl UnwindSafe for Color
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere T: FloatComponent, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
error is returned which contains
the unclamped color. Read more